Searge-SDXL: EVOLVED v4.3.2
Version 4.x is here.
I made a convenient install script that can install the extension and workflow, the python dependencies, and it also offer the option to download the required models.
Please read the install instructions in the readme file for more information about the install script and how to use it.
Description
Some custom nodes for ComfyUI and an easy to use SDXL 1.0 workflow. A detailed description can be found on the project repository site, here: Github Link
Installing
Detailed install instruction can be found here: Link to the readme file on Github
Usage Notes
The workflow is in the workflow folder, please load it from the JSON files to make sure you are using the latest versions of it.
The images in the examples folder have workflows embedded.
How to use this workflow
Here is an amazing Youtube video that Nerdy Rodent made about version 3.4 of the workflow. Many things have changed in v4.0 but the basics still apply. And while you are watching it, don't forget to subscribe to the channel.
Link to the Nerdy Rodent video
Updates
What's new in v4.3.2?
This is a minor update to make the workflow and custom node extension compatible with the latest changes in ComfyUI.
What's new in v4.3.1?
This is a minor update to make the workflow and custom node extension compatible with the latest changes in ComfyUI.
What's new in v4.3?
This update added support for FreeU v2 in addition to FreeU v1.
New Features
Support for FreeU v2 has been added and is included in the v4.3 workflow
Added more presets for FreeU and a selector to switch between v1 and v2
Updated the example images to embed the v4.3 workflow
What's new in v4.2?
This update contains bug fixes that address issues found after v4.0 was released.
Bug Fixes
A recent change in ComfyUI conflicted with my implementation of inpainting, this is now fixed and inpainting should
work again
New Features
Support for FreeU has been added and is included in the v4.2 workflow
Note: the images in the example folder are still embedding v4.1 of the workflow, to use FreeU load the new
workflow from the.jsonfile in theworkflowfolder
What's new in v4.1?
This update contains bug fixes that address issues found after v4.0 was released.
Bug Fixes
The high resolution latent detailer was not properly set up in the processing pipeline and did nothing
The debug printer node was broken - I didn't notice that because it was not connected in any of the v4.0 workflows
A bug related to generating with batch sizes larger than 1 has been fixed, it's now working properly
Other Changes
The images in the
examplesfolder have been updated to embed the v4.1 workflow
What's new in v4.0?
A complete re-write of the custom node extension and the SDXL workflow
Highly optimized processing pipeline, now up to 20% faster than in older workflow versions
Support for Controlnet and Revision, up to 5 can be applied together
Multi-LoRA support with up to 5 LoRA's at once
Better Image Quality in many cases, some improvements to the SDXL sampler were made that can produce images
with higher qualityImproved High Resolution modes that replace the old "Hi-Res Fix" and should generate better images
... many more things, too many to mention them all here
Description
The brand new update to version 2.0 of my custom node extension and workflows. Starting from v2.0 the extension and workflow will be released together in one file instead of having 2 separate downloads.
This update contains bug fixes and improvements for the extension, and some new workflows to support image to image and inpainting in addition to the text to image workflows.
FAQ
Comments (10)
Will this add controlnet at some point?
I just have to say that it's been wonderful having this resource at the moment that SDXL is released. Thank you for all your invested time. Looking forward to the evolution.
Amazing results with your workflow, only issue I'm getting is it will generate once, then I'll need to restart ComfyUI. /306012G VRAM w/64DDR4
after 1 session I have to restart comfy bc workflow stucked. Anyway I appreciate your work!
Where is the denoising strength set in img2img?
Loving not only how well this workflow performs, but also how well laid out it is to make it as user friendly as possible.
how can i unlock / move one of the nodes? they are stuck which is great so i don't move them by accident but now i want to move one of them on purpose but can't
When trying to do a high-res-fix with SDXL, I always lose detail in costume and background, even if face and hands do improve.
Worse for me if using the refiner on the second KSampler, so I only use the Base. Otherwise, the background and many other details becomes very washed away.
Is there a trick to getting increased or at least the same levels of detail in the background/costume in a high-res fix or secondary KSampler stage?
In the new v2.1 update I added an implementation of HiresFix that should give you much better results.
Thank you for your nice work!
Is there any way to use ControlNet with SDXL?










