If you enjoy my contribution to this community, feel free to buy me a coffee: the more caffeine I drink the more models I can create 😅
Comparison gallery here: Fv6-Fv5 and NSFW illustration comparison between Gv1-Cv6-Fv2.

Current SOTA model in my experiment:
SDXL Base model: Gv4 is the most balanced model allowing both realistic and styled NSFW and SFW images. Better aesthetic than Fv6 but less photorealistic.
SDXL photorealist (SFW and NSFW) model: Fv6 is the way to go for hyper-realism including realistic NSFW images but it mostly lacks the styling capabilities of Gv4.
SDXL Illustration : Gv4 (SFW and NSFW). Cv6 is however still worth a try if you are not into NSFW images.
Flux model: Flux1-A1
Image Generation Settings for SDXL models
DPM++ 2/3M SDE / Karras or Exponential are always a good bet with 25+ steps and CFG around 5-7. But DPM++ SDE / Karras with less steps (e.g. 12) and higher CFG (8-11) is worth a try as is Euler Ancestral / Normal for a less detailed result which may also be interesting with a model like Fv6 to get something less "noisy".
The default CLIP Skip of 2 is also a good bet, but using 1 or 3-4 is also worth trying: 1 push more towards prompt adherence and 3-4 give sometimes a better result than the default focusing more on the "concepts".
Image Generation Settings for Flux models
My preferred settings are DPM++ 2M / beta or sgm_uniform or DDEIS / normal for the sampler / scheduler, beta giving a bolder stronger image. For a more subtle image, Euler / simple or beta seems a good bet.
CFG seems to have a huge impact on the final image and be very sensitive even to small variations.
For photos, CFG should remain low (1.5-2.5) to avoid plastic skin.
For fine art and illustration it is more complicated because it depends on the medium. For "rough" styles (painting, watercolours etc.), CFG should stay quite low in the 1.5-2.5 range but for anime or comic style, CFG needs often to be pushed further to achieve the desired style (3-6 or more).
If the image is messy/malformed or blurred, it is often because the CFG/steps are inappropriate for this image, but it is not always easy to know whether CFG/steps must be increased or decreased (at least to me 😊).
There is for sure a lot to learn concerning Flux behaviour which is quite different than SDXL and we will need to adapt.
Workflow
All my images are uploaded with embedded ComfyUI workflow which is alas incompatible with CivitAI processing and most often prompt cannot be retrieved. You can however download the original PNG image with the workflow included by clicking on the "DOWNLOAD" icon in the image viewer.
Why I try to mostly publish images straight from my model with maybe a bit of a Lora (mine or some detail enhancer), I also sometimes now use Controlnet to get better more detailed compositions more easily: in this case the source image is obviously not in the workflow, but I guess you can still use the image I publish as a source if you want to make a variation :)
Past
Starting from E serie, models are evolving sometimes by merging with other models (thanks to other contributors!), but mostly via training on my own dataset: a modest dataset (~2000 images currently), but I try to somehow compensate with quality and originality.
Starting with Fv1, I have included many synthetic images I created using previous versions: playing hard with prompt and retouching when necessary the result in Photoshop in order to have a dataset which contains many original images.
The core idea behind this model was to create a versatile tool by merging some of the best existing models which fits my personal taste (photography and fantasy art to make it simple). My primary goals were:
Photorealism: The ability to produce stunningly realistic images of both people and objects/nature.
Flexibility: The ability to create highly stylized images, allowing for artistic expression through various styles and combinations of artists. I am from a older generation and comes from Europe so "style" does not mean for me "Japanese kawaii aime with boobs" or "DC Comics cartoon with lots of superheroes and voluptuous blonde babes" but more from a univers of Frank Frazetta, Milo Manara, Boris Vallejo, H.R.Giger, Wojtek Siudmak and such fantasy art masters: there are boobs involved for sure, but the style is somewhat different :P
As I doesn't like being limited in my exploration of the human body, the idea is also to have a fairly capable NSFW model. However, dur to the nature of available training images in the data sets, NSFW often comes with a strong bias toward either porn photos or porn Japanese anime and impact the flexibility (typically as soon as you use the word "sexy" in your prompt you need to weight in the style). This point is thus NOT the priority for the base model but is pushed forward in the NSFW model.
Description
Version C is improved by adding:
projectUnrealEngine5_v10
pixelAlchemy_v13
anterosXXXL_v10
Better everything I would say :)
FAQ
Comments (21)
amazing model to make mech and other intricate sci-fi look.
Was not the purpose but nite to see it works for you :)
@aramintastudio yeah bro, I like this model create sci-fi structure or bold building structure, you can check in my gallery, but for female skin face sometimes its not sharp enough, I can't wait for next update. Good job.
@eyeonai You may need to add some keywords to get sharper skin maybe? If you look at my closeup examples, you should be able to get very realistic skin texture. I personally use something like the at the end of the prompt and play with the weights : "(natural human skin with visible pores and minor blemishes:1.3), very detailed skin, cluttered skin composition"
@eyeonai post a example in the model gallery than : o
@Bertoko ok done
try adding in - Wuxia v35 I think that's the latest, pretty creative, very sharp. I found this model to be good, but not as sharp as other models. I don't know if it will help that. Also project unreal engine 5 was pretty sharp though it needs a vae.
Thanks for the info: will have a look!
would be nice if you give to all your example prompts a positive prompt too. Makes it easier to fast compare the model Thanks
I would like too but apparently my workflow breaks the system :/ I build my prompts dynamically using several nodes pieced together and I think it makes it impossible to retrieve the prompt. I will maybe try to use a simpler workflow for the images in the future.
Added prompts for the last images and I will upload images with simpler workflow in the future to solve the issue :)
@aramintastudio Thanks much apprichated
I like your work, but your goal to create one model that's good at photorealism and non-photorealism is the wrong path to take. It's like mixing water and oil.
I think you will have more success making two separate models; one entirely for photorealism and the other entirely for non-photorealism.
The best photorealist models such as RealVizXL or Juggernaut are perfectly capable of producing amazing non realist images. And this model I think is also able to do it. Give me an example of a better photorealist model which cannot create illustrations or painting or drawings and I may change my mind :)
I agree it never works. Level4 is now my goto for photorealism, Pony is for anime.
ForReal for Realism with more flexibility (artstyles, art and so on)
BUT I agree that models aimed at producing anime style images are indeed NOT photorealists, but it is because the people creating it are loosing the capability in the process as they are too focused ar creating cute anime girls ^-^
@aramintastudio Sure good models can somewhat do other styles but not as good as a model more focused on it.
@Bertoko OK, I may misuse the "non-photorealist" term... I means art styles and not Pony like images which is for me a VERY narrow type of "non-photorealism". I will update the description to clarify my point. Thanks!
@aramintastudio leosam has the best models to me, well until now, this model is the only one thats up there shoulder to shoulder with leosam, IMO. And honestly i think you might need to take this guys advice. leosam has two models, one focused mainly on realism another for paintings and illustrations and non realism stuff and the results are incredible. i'd honestly love to see you make a version of this thats focused entirely on non-realism, illustrations, art station stuff, the quality would be insane. please you should REALLY consider it
@discodiffuse I know leosam models and they are indeed excellent, but this guy is training models and I don't have the time or the ressources or the skill to train my own model, so I am only merging them to create a model which suits my own personal taste. And I think the result is good enough to share it here :)
@discodiffuse While we have to thanks the few ones who train their models on new images, creating a models by merging the best existing models seems also to be very effective at retaining the better in all of them I have noticed: the more good model you (carefully) merge together the better the result seems to be.
Details
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