If you enjoy my contribution to this community, feel free to buy me a coffee: the more caffeine I drink the more models I can create š
Comparison gallery here: Fv6-Fv5 and NSFW illustration comparison between Gv1-Cv6-Fv2.

Current SOTA model in my experiment:
SDXL Base model: Gv4 is the most balanced model allowing both realistic and styled NSFW and SFW images. Better aesthetic than Fv6 but less photorealistic.
SDXL photorealist (SFW and NSFW) model: Fv6 is the way to go for hyper-realism including realistic NSFW images but it mostly lacks the styling capabilities of Gv4.
SDXL Illustration : Gv4 (SFW and NSFW). Cv6 is however still worth a try if you are not into NSFW images.
Flux model: Flux1-A1
Image Generation Settings for SDXL models
DPM++ 2/3M SDE / Karras or Exponential are always a good bet with 25+ steps and CFG around 5-7. But DPM++ SDE / Karras with less steps (e.g. 12) and higher CFG (8-11) is worth a try as is Euler Ancestral / Normal for a less detailed result which may also be interesting with a model like Fv6 to get something less "noisy".
The default CLIP Skip of 2 is also a good bet, but using 1 or 3-4 is also worth trying: 1 push more towards prompt adherence and 3-4 give sometimes a better result than the default focusing more on the "concepts".
Image Generation Settings for Flux models
My preferred settings are DPM++ 2M / beta or sgm_uniform or DDEIS / normal for the sampler / scheduler, beta giving a bolder stronger image. For a more subtle image, Euler / simple or beta seems a good bet.
CFG seems to have a huge impact on the final image and be very sensitive even to small variations.
For photos, CFG should remain low (1.5-2.5) to avoid plastic skin.
For fine art and illustration it is more complicated because it depends on the medium. For "rough" styles (painting, watercolours etc.), CFG should stay quite low in the 1.5-2.5 range but for anime or comic style, CFG needs often to be pushed further to achieve the desired style (3-6 or more).
If the image is messy/malformed or blurred, it is often because the CFG/steps are inappropriate for this image, but it is not always easy to know whether CFG/steps must be increased or decreased (at least to me š).
There is for sure a lot to learn concerning Flux behaviour which is quite different than SDXL and we will need to adapt.
Workflow
All my images are uploaded with embedded ComfyUI workflow which is alas incompatible with CivitAI processing and most often prompt cannot be retrieved. You can however download the original PNG image with the workflow included by clicking on the "DOWNLOAD" icon in the image viewer.
Why I try to mostly publish images straight from my model with maybe a bit of a Lora (mine or some detail enhancer), I also sometimes now use Controlnet to get better more detailed compositions more easily: in this case the source image is obviously not in the workflow, but I guess you can still use the image I publish as a source if you want to make a variation :)
Past
Starting from E serie, models are evolving sometimes by merging with other models (thanks to other contributors!), but mostly via training on my own dataset: a modest dataset (~2000 images currently), but I try to somehow compensate with quality and originality.
Starting with Fv1, I have included many synthetic images I created using previous versions: playing hard with prompt and retouching when necessary the result in Photoshop in order to have a dataset which contains many original images.
The core idea behind this model was to create a versatile tool by merging some of the best existing models which fits my personal taste (photography and fantasy art to make it simple). My primary goals were:
Photorealism: The ability to produce stunningly realistic images of both people and objects/nature.
Flexibility: The ability to create highly stylized images, allowing for artistic expression through various styles and combinations of artists. I am from a older generation and comes from Europe so "style" does not mean for me "Japanese kawaii aime with boobs" or "DC Comics cartoon with lots of superheroes and voluptuous blonde babes" but more from a univers of Frank Frazetta, Milo Manara, Boris Vallejo, H.R.Giger, Wojtek Siudmak and such fantasy art masters: there are boobs involved for sure, but the style is somewhat different :P
As I doesn't like being limited in my exploration of the human body, the idea is also to have a fairly capable NSFW model. However, dur to the nature of available training images in the data sets, NSFW often comes with a strong bias toward either porn photos or porn Japanese anime and impact the flexibility (typically as soon as you use the word "sexy" in your prompt you need to weight in the style). This point is thus NOT the priority for the base model but is pushed forward in the NSFW model.
Description
Based on Fv4 with a merge with some previous versions of my models as well as BigLove_XL2 in order to push further realism.
The result is that Fv5 is my most photorealistic version so far with more precise and subtle images compared to F4 but as realism is pushed further the model is less and less able to produce stylised images, especially illustrations: a new G series version is coming soon for these uses cases :)
For the settings, DPM++ 2/3M SDE / Karras or Exponential are always a good bet with 25+ steps and CFG around 5-7. But DPM++ SDE / Karras with less steps (e.g. 12) and higher CFG (8-11) is worth a try. The default CLIP SKIP of 2 is also a good bet, but using 1 or 3-4 is also worth trying.
FAQ
Comments (22)
Damn that was fast,will try right away , btw ,been playing with fv4 and wow, the prompt adherence and some details in gral improved a lot, hope you could some days think about a merge with Natvis to improve the prompt adherence or the last lustify to add some "fantasy" stuff, awesome work as always
Thanks!
If I remember well, NatVis and Lustify were part of my merged models at some point, but it was older versions and guess only a tiny bit of them remains in Fv5 :)
For the "fantasy" stuff and other concepts, I would like to be able to bring such thing into my model, but it is difficult to do it without breaking things somehow... at least I didn't succeed much until now.
@aramintastudioĀ really?, I always read your info about what's new on your uptades and don't remember that you add the last Natvis in any of them š , you did add some new ones for fv4 tho Wich probably explains how detailed is now,but since new version of natvis3 3.0 should come this month I hope you can add it on the future š¤š»,oh and about fantasy stuff, that's why I mentioned the last uptade of lustify that focus on that department if you want to take another eye to it haha
@P_UniverseĀ Not the last NatVis for sure and not even sure I used an older version at some point: my merge technique is a bit "non-scientific and messy" and I don't remember all the ingredients through the ages :)
@aramintastudioĀ lol , well I hope you can add the new one at some point, and if you do I pretty sure you will be pretty much the first one to mix natvis with the power of bigasp2 + The ingredient of Fvš«”
I'm a simple man. I see bush, I download. Gonna test it right now!!
WOW FV5 is amazing. Beautiful anatomy and faces. I have no criticisms .
I bought you a coffee.
Thanks for sharing.
Thatās awesome : thanks for the coffee š
U can upload u workflows?
All my images contain the workflow embedded in the PNG file.
@aramintastudioĀ dont work for me, u can upload the zip with workflow?
Pleasd uplosd workflow on zip
@Ezyn05Ā I have uploaded it as training data in Fv5 (don't know how to do it differently)... file seems to be waiting for approval(?).
@aramintastudioĀ thanks, i try the json
What are the most recommended for 12GB for realism? Has any recommended workflows for this model?
All my SDXL models have the same footprint and require the same amount of memory. The most realistic is definitely Fv5. And there is no workflow I would recommend, but all my images contains the workflow used, so feel free to use it :)
Hi there, great work, possible to post the fp8 full version ? Thanks
It seems capable and follows prompts ok.
Noticed issues:
- "too realistic" images, so even minor disproportions instantly produce uncanny effect.
- watermarks on all images, sometimes even big colored logos.
theAramintaExperiment_fv5
"watermarks on all images"...??? I never get any watermark on my images. But I have ((watermark)) in the neg prompt, so maybe you just need t adapt the neg prompt? And the goal of the model is to be as realistic as possible, so I guess prompting unrealistic body features may look weird indeed :)
Thanks for the comment!
have I missed where GV4 is? I see it in the chart above and you mentioned somewhere that a new gv is coming but I only see gv2 available. Love your models and been looking forward to trying that one <3
It is still in the oven... the table image is just a bit ahead of his time :) Coming soon, but Gv2 is the current G series SOTA model.
Well, actually your message makes me upload it now... it's coming!
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