Green Eyes — grnEyes29
An original synthetic character with a face of her own.
Meet Green Eyes.
She's got freckles, impossibly vivid green eyes, perpetually untidy brown hair, and the unmistakable expression of someone who knows exactly what you did in your last Baldur's Gate playthrough.
Is she an indie game developer? An eccentric art-school dropout? A woodland sprite guarding a forgotten pond? A mildly dangerous woman you met at a roadside motel?
Yes.
Green Eyes is an original character LoRA created through my Character Factory pipeline, using 36 synthetically generated and individually captioned training images. Trained against DestinyXL, she's designed to carry a recognizable facial identity into different outfits, environments, photographic styles, and fictional worlds.
The goal isn't simply to produce a pretty woman with green eyes. It's to produce this particular woman.
Usage
Trigger: grnEyes29
Start with a LoRA strength around 0.8–1.0 and adjust to taste. This is a suggested starting range rather than an extensively calibrated sweet spot.
Use the trigger in your prompt, then describe the scene, clothing, expression, and environment you want.
There's no need to painstakingly describe her face every time. Let the LoRA do its job.
What to expect
Distinctive green eyes, freckles, and recognizable facial features.
Photographic portraits, environmental scenes, and full-body compositions.
A character who looks equally comfortable in a cluttered gaming room, an Art Deco hotel, or an enchanted forest.
Plenty of opportunities for creative character-driven prompting.
Training: SDXL LoRA, 36 synthetic images, 3,600 planned training steps, DestinyXL base checkpoint.
A little background
Green Eyes is an early graduate of Character Factory, an experimental workflow for creating consistent fictional identities from entirely synthetic imagery.
The process involves generating a character, building a varied image dataset, captioning the actual images, and training a LoRA to preserve the character's identity across new scenes.
No real person was used as the character's identity reference.
She's entirely fictional.
Her questionable decisions, however, are yours to invent.
Have fun. Take her somewhere interesting. And if she steals your horse, don't say I didn't warn you.












