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    kegant


    workflows (comfyui):

    ✨ v4 (NAI) ✨ https://civarchive.com/models/1856037?modelVersionId=2100596
    ✨ v4 (CHROMA) ✨ https://civarchive.com/models/2300447?modelVersionId=2588510

    ✨ v1-v3: ✨ https://civarchive.com/models/861472?modelVersionId=963859

    if you aren't using comfyui, GL!


    V4 CHROMA UPDATE: Due to popular request, I have trained the model Chroma upon the v4 dataset. I don't know this model as well as SDXL but I figured I'd release it for public consumption either way. It is drastically different than the previous versions of kegant as this is not an AIO but a raw UNET, which means you'll need the clips associated with flux/chroma. The clip locations of the ones I'm using can be found in the workflow posted above.

    V4 NAI UPDATE: V4 is a lot of the V3 dataset, although some images were pruned, but most importantly it is a switch from pony to noobai-vpred as the base model. As such, follow conventions appropriate to how noobai was trained with proper danbooru tags. For help, view some of my published images for tagging styles that I usually put at the start of my prompts. The main reason for comfyui usage is to tone down the saturation and contrast of vpred. While the showcase images are all at full denoise, it is highly recommended to turn the main ksampler down to .8 denoise. The reason for this is due to the way the denoising patterns work on vpred models is much different than eps (or epsilon models). This version is not perfect and likely will need a revision as some tags like blur and depth of field are still a bit of an issue. Use things like 'blur' or 'depth of field' in negatives if it keeps going too strong for your tastes and it should fix it up right for you. If you're stuck using the generator and can't make manual sampler changes such as what I'm doing in the attached comfyui workflow for V4, then putting things like 'red_theme' AND 'blue_theme' in negatives can help, but honestly, if you're using this checkpoint, you probably should just use the attached workflow and see how I am using it.
    With that said, none of the showcased images were photoshopped or editted post comfy, nor i2i'd, but I AM using a face detailer. This checkpoint struggles harder than the previous pony ones with far away shots, such as 'full_body' or 'wide_angle' for faces, so a face detailer is highly recommended for this version. There is a face detailer attached to the v4 workflow. Its really not hard to set up and they run faster than a full latent anyway and very much so improve faces from far away. I'm using this guys guide here (and it works great):
    https://www.youtube.com/watch?v=gDBeKIa4sHA


    V3 UPDATE: V3 is mostly a monsters update, with a few cameos but more importantly it is a finer grain control over artistic elements. I have done some obscene things with this version such as manually editting a lot of the source images by hand in gimp to remove as many jpeg artifacts as humanly possible. Watermarks are non existent and aren't necessary to negatively tag, plants and fauna issue has been rectified, and hopefully males are easier to generate as I added a lot. To see the full tag list of the images I've included in this update its under 'about the version'. Many images in v3 have been tagged with very powerful monikers, namely 'film grain, halftone effect, dark fantasy, muted colors, sepia'. You may see me frequently use them because the source images my prompts are pulling from contained those elements within the source. If you don't wish to see any of those and standard anime, use those in negatives. The style is so strong in some cases that it may bleed if no prompt is issued. Some weapons were added, namely swords, guts's 'massive sword', and katana work (from Cis). Generating images with weapons is always going to be painful no matter how good you are at prompting due to SDXL's limitations, but hopefully some of those added images of katanas and swords will help guide the model into more accurate poses with them.


    V2 UPDATE: V2 is the first version I have trained and influenced myself manually. It is still mostly the same stack as V1, however some weights have been lowered and the images I have added and trained fixed a few issues V1 was having. V2 focuses more upon desert style lighting and effects, as well as changed the artistic style slightly for a bit smaller eyes and a bit smaller lips. The lighting has only gotten more ridiculous in this version and I feel if I try to do much more with lighting the whole thing will collapse. I guess we can call this the kegant dune update.


    kegant PDXL is a pony based model focused on mutating pony to a more retro and gritty appearance while focusing heavily upon lighting effects.

    It primarily focuses around the baked version of 5 separate loras and 1 embedding into the ponyv6 model. These models are:

    https://civarchive.com/models/366990/pony-custom-styles?modelVersionId=454703

    https://civarchive.com/models/341353/expressiveh-hentai-lora-style?modelVersionId=382152

    https://civarchive.com/models/550871/bss-styles-for-pony?modelVersionId=669776

    https://civarchive.com/models/122359/detail-tweaker-xl?modelVersionId=135867

    https://civarchive.com/models/118418/negativexl?modelVersionId=134583

    https://civarchive.com/models/264290/styles-for-pony-diffusion-v6-xl-not-artists-styles?modelVersionId=330475

    If you can't see the image the following settings were used during the bake:

    • Kenva: .8

    • ExpressiveH: .8

    • GLSHS: .8

    • add_detail: .5

    • negativeXL_D: 1

    • Concept Art Twilight: .3

    Please note that this model has biases in generating females, and prefers to keep subjects not too far away, and not too close. Producing full body may be a little difficult but keep in mind if you specify things like 'shoes', 'boots' or 'feet'/'toes', it will much more be inclined to give you those full body examples you desire. Remember -- This is a pony based checkpoint. It much prefers danbooru style tagging instead of plain english. Sometimes, less is more. Overloading a prompt with too many tags makes it harder for it to understand what to do. If full body is important to you, tag that at the start of your prompt as the higher up in the prompt something is, the more importance it gives it. You can also weight it manually which will help further. I leave all my prompts open on this checkpoint if you are seeking guidance on how to use it.

    With that said, this checkpoint isnt as flexible as the goat (aka v6), however what you pay for in flexibility, you gain the additional lighting, artstyle, and speed of generation. To gen the same stack of images with all of the associated loras baked in is about 3 times the speed vs if you did it with v6 and the entire stack, which was the primary focus of this checkpoint.

    ✨ Please Share Your Cool Creations Below! ✨

    Thank you all so much for trying out my first checkpoint.


    Please refer to Pony V6 model page for more detailed prompting guidelines.

    ☄️ Generation Recommendations

    * All preview images were generated with no LORA's except for the final two with Haruko Haruhara and Lain as pony has no concept of these characters and they are highly stylized characters that would be very difficult to prompt alone. No other resources were used, just pure text to image with a second pass of latent upscaling only (no pixel upscaling was involved).

    Most sample images were generated with ancestral samplers of these types for the initial pass:

    • Sampler: Euler A / DPM++A

    • Schedule Type: Karras

    • Steps: 20 - 30

    • CFG: 2 - 6

    • Clip Skip: 2

    • Denoise: 1

    The latent upscaler used was very similar to above, usually opting for a Euler variant as they are typically faster to produce images.

    • Sampler: Euler A / DPM++A

    • Schedule Type: Karras

    • Steps: 15

    • CFG: 2 - 6

    • Denoise - 0.5

    • Upscale By: 1.5-2.0

    For some tips on generation, the lower your CFG on the latent upscaler (and steps), the more 'painted' look its going to have, with softer less defined features which creates the 'mist' look in some of the images. Vice versa, the more cfg added, the more 'baked' and shiny it looks. 3.0 cfg is perhaps the closest medium between all the loras that emphasizes each of them the best. For the Harley Quinn image attached, I went nuts with a 10cfg setting to show as well what that looks like, however its highly abstract.

    PLEASE look at my attached workflow as it details how you can manipulate kegant to the fullest whether you prefer the sleak glossy design, or the softer extreme retro vibes with film grain effects.

    One last note - this checkpoint tends to add 'jpeg artifacts' and various fauna such as 'plants' and 'flowers'. Also it tends to add 'cyberpunk' elements. Add those to the negative prompt if you care to not see those, and it should handle removing them fairly well if so desired. For male work, specifying '1girl' in negative extremely helps it, although the checkpoint as previously mention highly prefers females.

    Description

    this is an experimental version of the kegant dataset on chroma. it is not a full AIO like the others listed and is a raw unet so it will need clips. i think i did burn the ae vae into this but likely you'll want to load one of those too.

    FAQ

    Comments (11)

    skyger
    Author
    Jan 12, 2026· 2 reactions
    CivitAI

    fp8 and fp16 versions of chroma v4 have both been upped. sample images on showcase are using the fp8 version and are unupscaled. i hope these are of some use to people to make some art.

    dobomex761604Jan 12, 2026· 4 reactions
    CivitAI

    So far Chroma version is definitely better for anime than the original, and it requires less steps, but there is a weird problem: NSFW has broken anatomy more often than Chroma HD, including fingers - no such problems in SFW generations.

    skyger
    Author
    Jan 12, 2026· 2 reactions

    yeah anatomy is worse in this version than the noob version. it stems from noob being trained a lot more on sexual stuff. even sfw gens i'm noticing some anomalies. hands and occasional extra knee or limb is more common with this version.

    skyger
    Author
    Jan 12, 2026· 1 reaction

    some other notes:

    chroma takes the tag 'girl' far more literally. if you want a woman, prompt 'woman' instead of 'girl'. same goes for 'boy' vs 'man'.

    dobomex761604Jan 13, 2026· 1 reaction

    @skyger yes, I've stopped using booru tags for Chroma in general because of generic style it was giving for anime (and "girl" only made it worse).

    I'm going to test RES4LYF with Kegant Chroma, interesting if it will help anything.

    dobomex761604Jan 13, 2026

    res_3s + bong_tangent works well, Flan t5 or original t5 xxl (or unchained), GNER t5 makes it worse.

    skyger
    Author
    Jan 14, 2026· 2 reactions

    The backgrounds on this version are far superior to the noob version however. Could use this chroma version as base gen with another checkpoint as a refiner.

    dobomex761604Jan 15, 2026

    @skyger yep, had this idea too and will try it. Tbh, I only tried 4.0 V-Pred version of Kegant, and it was quite interesting.

    For now I want to test Chroma version more, because it should have more capabilities in prompt understanding, just like original Chroma.

    dobomex761604Jan 28, 2026· 2 reactions
    CivitAI

    Non-turbo Z-Image is already quite good at anime characters, the style is less generic - better for anime than Chroma. Maybe it is worth making kegant finetune of it.

    skyger
    Author
    Feb 3, 2026· 3 reactions
    CivitAI

    i am rearranging the versions listed upon civitai. the chroma version was an experiment and i think you can get some highly creative stuff from it, but as for now the NAI version is still far superior to my goal in crafting the best model i can and thus should be put at the front of this models page. its also much faster in comparison to the chroma version and overall a more preferable experience as a full AIO in itself in comparison to a raw unet.

    the chroma version will remain up for those who really want to explore further. i'm most likely still going to be creating images on the NAI version in between failed trainings of a planned 5.0 as I still believe 4.0 might be possibly the best version I may ever release of this models history, but it most likely will be another v-pred version as I find the color palettes/lighting/line work still more to my personal tastes.

    i am actively trying for additional refinements to the NAI version but unfortunately have had many failed attempts for trying to fine tune it further. comfyui changed the way their ksamplers work for all sampler types too in an update within the past few months which also has adjusted several things delaying this process further. if i come out with something delivering up to my standards rest assured I will release it to the public / community.

    iaanimeart2023912Mar 15, 2026
    CivitAI

    amazing creations!!!❤️❤️

    Checkpoint
    Chroma

    Details

    Downloads
    327
    Platform
    CivitAI
    Platform Status
    Available
    Created
    1/11/2026
    Updated
    5/13/2026
    Deleted
    -

    Files

    kegant_v40ChromaUNET.safetensors

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    kegant_v40ChromaUNET.safetensors

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