CivArchive
    Luneva Infinite Details Z Image Workflow - v1.91
    NSFW
    Preview 114813195

    🏆🏆🏆 MY BOUNTY IS LIVE 🏆🏆🏆 Looking for BEST images for Cinematic Realism!
    https://civarchive.com/bounties/10855

    This workflow UNLOCKS the full potential of Z-Image. It generates pixel-level fine realistic details with very fast gen speed, for both foreground and backgrounds!

    I spent months researching and experimenting Qwen hyper realism and now weeks of chasing after Z Image realism, and I'm now sharing my full workflow with this release, you might find it useful to use.

    Thanks for the shoutout by Z Image dev team TongyiLab!! https://x.com/Ali_TongyiLab/status/2000762326136578121

    v2.2 Key features: (see compare pics in v2.2 post, not going to make v2.3 until I find another significant image quality boost technique)

    • NEW Detail vs Cinematic master controls. Now users have full control over this!

    • NEW Quick reuse prompt section, one click regen image with new seeds

    • NEW Figured out Z Image fp32 noise issue, attached fix suggestions

    • Achieve realism across broad range of fictional/nonfictional prompts

    • Get high details up close AND far away in background

    • Maintains realistic skin/texture through main image and through upscale

    • Very fast initial generation, upscale optional.

    • Uses my Loras to achieve higher detail density & improved composition

    • Built in high quality+fast dual workflow/stand-alone upscaler

    • High quality Upscaled Inpainter

    • Realistic PBR like having nice specularity and sharpness of edges and good metalness

    • Easy to use workflow that won't require per-image tweaking

    • Photographer style Neutral image output with max color range

    • Clean 3D structure such as building lines and objects

    ❤And if you want to incorporate some parts into your workflow, I would love a mention too! 🏆MY CINE REALISM BOUNTY IS LIVE: https://civarchive.com/bounties/10855

    Note: This workflow works much better with my Cinematic and CyberHD Enhancer loras since they increase the resolution of the details and textures.

    FLOWMATCH NOISE FIX: ComfyUI beyond 0.3.77 changed the default UNET torch weight dType, for many users it used to default to fp32. FlowMatch is sensitive to this, and works best with fp32. To set the toggle, edit your .bat file for launching ComfyUI, and add to the end: --fp32-unet

    Comparison article here: https://civarchive.com/articles/24424

    IF YOU ARE NOT GETTING MY LEVEL OF DETAIL/NOISY IMAGE:

    It probably means your Flowmatch isn't working. You MAY get this error log: The config attributes {'stochastic_sampling': False} were passed to FlowMatchEulerDiscreteScheduler, but are not expected and will be ignored. Please verify your scheduler_config.json configuration file.
    (I had to downgrade to ComfyUI 0.3.77 to work)

    (SECURITY ALERT: DEC 29: FIXED in my Workflow v2.01 REMOVED: RMBG nodes from AILAB. Security Vuln in nodes.

    Usage Guide:

    Just toss in a prompt and it'll just work!

    Let me know if you have any questions/guidance requested in comments.

    Description

    v1.91 Fixed over-detailing issue

    v1.9 Fixed ghosting, and improved visual clarity on all samplers.

    v1.8 Please read section notes! Major retune, images will now get a lot more detail.

    NEW SMOOTHNESS full range settings.

    Improved object structures when applying texture noise.

    NEW high speed high quality upscalers, settings config for both low or high vRam (standalone and workflow versions)

    Added CLIP model unloading after final Positive Clip Encode of the workflow, to avoid OOM during upscaling.

    FAQ

    Comments (40)

    kennedysworksDec 22, 2025
    CivitAI

    The details of version 1.8 are good. However, the afterimage happens as if there are two films overlapping. It will be better if you adjust the details, but it's a shame that the reason for using z-image is that it has a speed aspect. For your information, I use a dype node

    luneva
    Author
    Dec 22, 2025· 2 reactions

    The ghosting occurred after some final tweaks I did right before release, I'm rolling back to find the bug and fixing it before releasing v1.8b, thanks for feedback!!

    luneva
    Author
    Dec 22, 2025· 5 reactions
    CivitAI

    v1.9 is LIVE!!! Thanks for being patient!
    Fixed ghosting error and retuned image for quality while I was at it. Organized WF a bit horizontally, easier for new users. Lots of upgrades from v1.7 since this is merge of v1.8 and v1.9.

    DiabolicXDec 22, 2025· 1 reaction
    CivitAI

    respect, you finally succeeded 👍👍👍 so far I can't find anything that is bad

    luneva
    Author
    Dec 23, 2025· 2 reactions
    CivitAI

    v1.91 LIVE. This fixes the too-strong-details. Some settings made it very easy for tiny pellets to appear in image, this version fixes it.

    Kierkegaard420Dec 26, 2025· 1 reaction
    CivitAI

    This is an exceptional workflow. I really appreciate the comments/notes. Thank you for your contributions to the community.

    luneva
    Author
    Dec 26, 2025· 1 reaction

    You are welcome! I will have 2 more major updates and then the workflow should be "done". Version 2.0 and version 2.1. Version 2.0 is another large improvement in visual quality, should allow for fully complex and detailed elements across entire image. From full new york building cityscape, to a vast army fighting in a sea of grass. Version 2.1 is going to be upgrading the Inpainter section with some automation. And then it'll be done for a while until there's any further significant upgrades. v2.0 is the big one! (it's in final beta testing at the moment, I'm adding in a "cinematicness" configuration as its final feature)

    luneva
    Author
    Dec 28, 2025· 5 reactions
    CivitAI

    v2.0 Final: today's release candidate testing going well, last few days had some set backs that required retuning. Because each release candidate requires testing 100+ prompts, when some fail to meet quality requirements, I go back and retune everything again. I do this so that the broadest range of users/art styles will be able to use this workflow easily without adjustments needed. Will do another overnight batch to do final testing and hope it goes well!

    zq1987Dec 28, 2025

    come on

    luneva
    Author
    Dec 28, 2025

    @zq1987 it aborted about 3 images after I left the keyboard, so have to do the 100 prompts again today.

    luneva
    Author
    Dec 29, 2025

    Another big retune today to improve quality even for bad prompts, now running 250 prompts to test it overnight.

    luneva
    Author
    Dec 29, 2025

    260+ prompts went well, came out with 85 that are now good enough to be in my personal "to be posted" folder. That's a very high %, so the v2.0 workflow is ready for release. I'll just need to prep some things and then it'll release today/tomorrow.

    cemilhaci2959Dec 28, 2025
    CivitAI

    Despite all my attempts, I have been unable to integrate i2i into my existing working system to increase detail. Could you help me with this?

    luneva
    Author
    Dec 28, 2025

    Just use my workflow? =)

    cemilhaci2959Dec 30, 2025

    I have to use an SDXL-based workflow (including brushnet), and I want to use the image I obtain as a result of this workflow for detailing. Your workflow is truly flawless, congratulations.

    luneva
    Author
    Dec 30, 2025

    @cemilhaci2959 ok, so you mean you want to output my workflow's image, and then output it to SDXL refining step for refinement/upscaling? You would just... output the pink Latent, and then plug it into SDXL sampler, with 0.2 to 0.5 denoise... what are you getting stuck with?

    cemilhaci2959Dec 31, 2025

    On the contrary, I am considering taking my SDXL output and improving the quality with your workflow.

    luneva
    Author
    Dec 31, 2025

    @cemilhaci2959 ahh I see. My workflow is carefully tuned on the first sampler progress (even more so in the upcoming v2.5) but you can combine your SDXL outputs by replacing my sampler1 with your sdxl image, then testing different denoise level on sampler2.

    cemilhaci2959Jan 1, 2026

    thanks bro

    Noob_eeDec 29, 2025
    CivitAI

    I am not sure if this question has been answered, but I need some guidance on using the luts. I put the downloaded lut inside the comfy ui essentials lut folder, but i did not have any success. Also, i tried creating a lut folder in the models directory with no success. What other options are there?

    luneva
    Author
    Dec 29, 2025

    The LUTs should be placed inside the "custom_nodes/comfyui_essentials/luts" folder

    Noob_eeDec 29, 2025

    @luneva interesting, i am not having any luck with the lut folder in that location. maybe it is the lut file? i went to the website provided. is there a special task needed to active the downloaded lut file?

    luneva
    Author
    Dec 29, 2025

    @Noob_ee after y ou download them, you have to press R in comfy, or refresh the browser page, to start seeing the newly downloaded LUTs.

    Noob_eeDec 29, 2025· 1 reaction

    @luneva Never mind, it is working now for some reason, most likely my mistake. Thank you very much.

    luneva
    Author
    Dec 29, 2025

    @Noob_ee I rarely use LUTs at full strength, so try strength such as 0.2 or 0.3 or even 0.5.

    Noob_eeDec 29, 2025

    @luneva i think ill bypass it, i am generating an error. maybe a bug in the code. thanks for the tip. great workflow.

    luneva
    Author
    Dec 29, 2025· 1 reaction

    @Noob_ee yes I've been experiencing weird conflicts between nodes lately. I've addressed as much of those as possible in the coming v2.0 workflow though! Will probably drop it today or tomorrow.

    Noob_eeDec 29, 2025

    @luneva awesome, so not so much a user error, haha. im glad that this workflow can still operate without certain sections. im looking forward to the knew version.

    luneva
    Author
    Dec 29, 2025

    @Noob_ee me too, this v2.0 took forever to tune. Here's a sneak peek at an output: https://imgur.com/a/TpP165Q

    Noob_eeDec 29, 2025

    @luneva i was very discouraged looking at the wrokflow, but i do have some experience now with comfy ui, took me a while to adjust. i like the GUI because it makes thinking low, lol.

    Noob_eeDec 29, 2025

    @luneva that is an amazing image, i bet that cafe serves great beverages. im glad i came across this workflow, it is going to do wonders for my project. it is making things much smoother. i am not experienced with inpainting, which will definitely come in handy for those final touches. i do use other platforms like Krita to handle the editing.

    luneva
    Author
    Dec 29, 2025

    @Noob_ee I'll update the inpainter section in 2.1 with optional automation, like if someone wants to face-fix EVERY image. My inpainter section doubles the scale, so you'll always get better details with it, whether face fixing or hands/feet fixing.

    luneva
    Author
    Dec 29, 2025

    @Noob_ee I got yelled at for making a messy WF in the earlier versions, so I cleaned up the workflow and made it linear (from left to right), and you don't really need to adjust any settings the way I've tuned it, it's meant to be one-click-done. ( just add prompt) But my notes are useful to read though for best results!!

    Noob_eeDec 30, 2025

    @luneva i agree, the workflow is very clean and easy to follow. even better if it is already for one click and fire. the only part ive messed with was the seed to random to change the image. eventually, ill play with control net and inpaint.

    luneva
    Author
    Dec 30, 2025

    @Noob_ee I haven't used the controlnet section at all after I implemented it, so its nothing special. The inpaint section should work pretty well though. have fun =)

    Noob_eeDec 30, 2025· 1 reaction

    @luneva will do thanks.

    DrabiniDec 29, 2025· 1 reaction
    CivitAI

    I'm eagerly waiting for 2.0.
    Thank you for sharing this workflow.

    luneva
    Author
    Dec 29, 2025

    very soon!! I'm about to upload updated sample images to my models/wf pages.

    DrabiniDec 31, 2025

    @luneva Perfect as expected.

    luneva
    Author
    Dec 31, 2025

    @Drabini looking forward to seeing what you make with it, please share!

    Workflows
    ZImageTurbo

    Details

    Downloads
    464
    Platform
    CivitAI
    Platform Status
    Available
    Created
    12/22/2025
    Updated
    6/19/2026
    Deleted
    -

    Files

    lunevaInfiniteDetailsZ_v19RETUNEDFIX.zip

    lunevaInfiniteDetailsZ_v191.zip

    Mirrors