Not recommended for realistic model
-- pruned tag --
Main tag : transformation
colored skin, [color] skin, no arms, no legsTraining Powershell info :
resolution = 768
Batch size = 2
network_dim = 32
network alpha = 32
mix/save_precision = BF16
optimizer_type = Radam
optimizer_args_other = weight_decay = 0.1
GPU RTX 4060Ti 16GB
Torch 2.7+cu128 + Xformers + gradient_checkpointing
Description
This version has been tweaked several times. The chances of error are relatively low if too many tokens are not inserted
FAQ
Comments (21)
Can you add a human skin version? thx
So I have been trying to test with this and dont seem to get the right results I have put it in the same folder as other modles do i need to do something different because this is a LORA?
Normally, put lora models in \stable-diffusion-webui\models\lora, if you have extensions, put it in \stable-diffusion-webui\extensions\sd-webui-additional-networks\models\lora, and make sure to enabled it in the selection.
very nice! keep trying!
比重高了会改变画风,比重低了四肢会出现,请问有什么办法在保证模型画风的同时,不出现四肢呢?我很喜欢我现在用的模型的画风,但是使用这个lora就会让我的画风完全改变。
I will try train again.
@Gtonero very thanks
@Gtonero Thanks dude
Lora block weight
玻璃工艺品
i tryed better generate in <Lora:X:1:1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0>
makes less leg/arm chance and less change module style
For those not aware, there is an A1111 extension under the available list called sd-webui-lora-block-weight which lets you fine tune your used LORA and how it affects the rendered image
希望能让正常的皮肤和关键词上的衣服出现的比重高些!
Could it be made somewhat transparent, or see through ?
Any way to have the toy shrunk a lot ?
the lora https://civitai.com/models/80557/sizedifferent-grabbing does that.


