Another entry in ST suits series.
UPDATE V2
-This is a version trained without heads or backgrounds, the faces should be much better.
-The suggested triggers(example for red) is "ds9st black and red uniform", but "ds9st black and grey uniform with red collar" also works. You can also use something like "(ds9st command:1.2) uniform" for red, "(ds9st operations:1.2) uniform" for yellow and "(ds9st science:1.2) uniform" for teal. This is suggested if the colours in prompt are bleeding into the picture. You can consult the example pictures for specific use.
V1
Trigger phrase is "ds9st uniform". If you need a specific colour add "black and yellow", "black and red" or "black and teal" before the trigger phrase. "Black" word is very important here, as the coloured part should be much smaller then black part, and this ensures that the proportions will be all right.
For me it worked best at weight 0.8 or 0.7.
Description
FAQ
Comments (19)
Did you know that ever since I learned about Stable Diffusion last year and that it could be trained, I been wondering if (and hoping!) that it would be possible to train good DS9 uniforms?
jaw drops
I could totally use this to inpaint Daz Studio renders to nudge my DS9 uniforms towards photorealism.
I can't thank you enough! ❤️
what do you need Daz Studio for if you have SD?
@dilectiogames: Because there are still a lot of areas where there isn't enough control with SD. Take, for instance, that I have a replica of an Intrepid-Class bridge in my set of Daz Studio environments. Can Stable Diffusion accurately reproduce that? No! When I render a set, I want that set, not some generic jumbled up crap.
I'm mainly interested in SD for inpainting things I can't get to my liking in Daz, anyway. For instance, there's one particular likeness I've been trying to reproduce in Daz for AGES, but haven't gotten anywhere near close enough for my tastes. So, I took a render I otherwise like except for likeness and used inpainting, plus a couple of LORAs of the person in question, and made a likeness so real-looking, it's stunning. All while keeping the original vision I had for the render intact. It looks like what I had in my head now!
The best of both worlds!
Thanks, If you find eny issues please share them here, so i can fix them in next version.
@solarisone486 :D Yes, it was a rhetorical question :D I suggest rendering a bunch of images of that set and training a Lora for SD. For personal use, not to upload it here off course
@dilectiogames: No offense, but I am really, really not interested in doing that.
@solarisone486 none taken :)
Wow... I loved your previous work, but this is the most impressive to me. Is it just me? Or are the results better? If they're better, are you planning on updating older uniform models? This is beautiful. Thank you so much for making and sharing this.
Ohh, it looks like you did in fact update TNG! Lookin' good!
@Jellai Yes, right now those are the only two that were trained in 768,768. I think i will maybe also do it for TOS and BSG, probably not for others.
@impossiblebearcl4060 The improved result is obvious. I'm excited about the uniform updates! and for what you've done already. Thanks for this. I have a lot to learn about how to get results like this when training.
Love All your different trek uniforms. Any thought on doing Strange New Worlds Uniforms?
It is planned, but i think i will enchance the TOS uniforms first.
I made a lora for SNW, see if it is ok for you.
@impossiblebearcl4060 love it!
these uniforms were designed for the TNG Films starting with First Contact. DS9 adopted them because the station was in the same quadrant as the E. Voyager contused to use the same division color on top black body uniform that was made for ds9 until it ended.
Like everyone didn't already know that. 🙄
Whatever you say, NERD. (just kidding ST is my jam)
Now all we need is Mirror Universe TOS/TNG Mirror Broken uniform.
Details
Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.










