BadWolf Anthro Realism is a photorealistic anthro/furry style LoRA for Krea 2.
It is intended to push anthropomorphic characters away from the half-human appearance that Krea 2 can sometimes associate with furry and fantasy characters, while also overcoming the digital-art, CGI, or 3D-rendered look that anime and furry finetunes can heavily associate with fantasy species or anthro characters and, while retaining the underlying species, character design, pose, clothing, environment, and other concepts already understood by the base model.
BadWolf is mainly focused on anthro characters, but it can also help with fantasy creatures and other non-human subjects. In practice, BadWolf mainly improves the realism of fur, scales, feathers, skin, lighting, depth, and overall photographic appearance.
BadWolf is primarily a style and realism LoRA, not a species, character, or anatomy LoRA. However, due to the dataset, early versions may contain some unintended biases or learned associations.
Version 0.3:
This version should be treated as an early development release. It has some notable anatomical and body-type biases, as well as some accidentally learned associations. It works well with Krea 2, Wulver, and Kroma.
Usage
Use with Krea 2.
Recommended LoRA strength: 0.3 - 1.0
I notice that the images can get a bit crispy on the higher end, so I personally use the LoRA at around 0.5 strength.
BadWolf does not use a dedicated trigger word, but phrases such as photorealistic and/or photograph can help activate the intended style depending on the base model.
Natural-language and tag-based prompting both work well. You can describe the character normally and use terms such as:
photorealistic photograph, photorealistic, photograph, realistic lighting, natural fur, realistic scales
when additional realism is desired. When used in combination with other style tags, you can generate images with hybrid semi-real styles, or potentially also add additional details to digital art styled images.
Description
This version should be treated as an early development release. It has some notable anatomical and body-type biases, as well as some accidentally learned associations. It works well with Krea 2, Wulver, and Kroma.
FAQ
Comments (10)
This LoRA, combined with your new Krea 2 checkpoint, is FAR better than I expected for generating realistic furry content. Easily your best group of models yet, and the only ones out there that achieve furry realism in the way I've been looking for all this time. Using this LoRA at 0.3 strength seems to strike the best balance between human-like facial expressions and believable anthros. You really cooked with these models. Bravo.
Thanks
Yeah. I recommend a strength of 0.3 to 1.0, but I personally feel 1.0 is way to strong so I usually use around 0.5 myself.
In the next few versions I am going to try to make the dataset bigger to contain more unique facial expressions so hopefully it helps not only curb the strange expression bias it has, but also maybe even helps it be more expressive.
Your checkpoint and Lora combined allow creating amazing images. I found that using Heum as the sampler and DDIM as the scheduler produces higher quality images, but it takes forever to generate compared to Euler.
Thanks.
I personally used SwarmUI to generate all of these images, so whatever the default sampler is in Swarm when not specified was the Sampler I used for my images, in addition to the Beta scheduler which is and has been my go to for a long time.
This is amazing!! I try create horse anthro and it looks amazing.. However is it possible to somehow get/prompt hooves/hoofs instead of hands? I tried many prompts but no result. Feet are often replaced by hooves/hoofs but not hands. Thank you!
Also results often give much much shadows on front of the generated anthro character.. tried many ways to not generate the shadowing, suggestions? Thanks!
@raniyac202615 The dataset for this version not only had some captioning issues but a fairly limited dataset without much variation in lighting. Best thing I can suggest is lowering the Lora strength or emphasizing lighting words
As for hooves vs hands, that might be a hard one. The Lora was a basic Lora to reinforce realistic style with fantasy characters and solidifying basic anthropomorphic character design. Not anatomy itself, so if the underlying model you use doesn't understand, it likely won't be able to do it.
@willywizard THanks for the replies, really appreciate it! :) Had some luck with the lighting at least!
Utterly goated LoRA, thank you <3













