Hey! š This is the realism anchor of the Bonkaiii Spectrum.
### āļø Recommended settings
| Setting | Value |
|---------|-------|
| **CFG** | **5.0** (range 3.0ā7) |
| **Sampler** | Euler a |
| **Steps** | 30-40 |
| **Resolution** | 832Ć1216 portrait, 1216Ć832 landscape |
| **VAE** | baked in ā |
| **Hires** | optional, 1.5Ć with 4x_NMKD-Siax_200k or similar works great |
ā ļø **CFG warning:** keep your prompt clean (no booru-style quality stack) at 5+. If you want to use heavy quality tags like `masterpiece, best quality, very aesthetic`, drop CFG to 3.5-4 to avoid burning.
### ā ļø IMPORTANT ā skip the booru quality stack
This is a **photoreal merge**, not an anime checkpoint. If you pile on `masterpiece, best quality, very aesthetic, absurdres, hyperrealistic` and parenthesized weight boosts on every quality tag, it WILL over-condition and burn your output (hyper-saturated, posterized, neon nightmare). Trust the merge ā minimal quality conditioning or none at all is the way.
### šÆ Suggested negative prompt
```
lowres, bad anatomy, bad hands, missing fingers, extra digits, deformed, blurry, jpeg artifacts, watermark, signature, text
```
Just the anatomy floor. No more.
### š” Tip
Pair this with ADetailer for full-body shots ā the SDXL architecture struggles to render fine facial detail at 80-100px face heights in 832Ć1216 full-body framing. ADetailer fixes that beautifully.Description
v2 realism is way more stable than v1 was. The neon nightmare it could hit at CFG 5+? Pretty much gone. Two LoRAs at low weights, doing the work of three things at once.



