Activation tags:
For her first outfit
bibi 1st, maid headdress, dog ears, hair bow, red animal collar, cleavage cutout, frilled dress, short frilled sleeves, maid apron, belt, bag, red skirt, frilled wrist cuffs, garter belt, dog tail, bobby socks, black shoesFor alternate outfits
bibi anima, alternate costumeOther information:
The lora has a weird issue, where the tip of her hair turns red, put red hair in the negatives to fix it, I tried baking the lora a few times but I couldn't get rid of it.
The dataset isn't very varied so you might need to wrangle it, lower the strength of the lora, use the negatives etc.
I suggest being specific with the prompts, for example if you prompt collarbones and bare shoulders her top won't show up, basically even if the lora acts stubborn if you actively prompt something different than her main outfit it will follow your prompt. I feel like this is a good habit to get into when it comes to Anima and other modern models regardless of this lora's issues.
All the preview pics for the anima preview 3 update were generated on ForgeUI Neo with Animayume v04, at 32 steps Euler A and SGM Uniform, then upscaled using Hiresfix with 4x foolhardy remacry .
Known issues:
The bag accuracy is lacking