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    🚀 MiaoMiao RealSkin Anima 1.0 版本与 MiaoMiao RealSkin EPS VE1.0 版本更新公告

    肢体稳定性专项优化版 | EPS Branch

    感谢大家一直以来对 RealSkin 系列的支持与反馈。

    在 VP1.2 版本成功提升肢体稳定性的基础上,我们使用与 VP1.2 相同的高质量素材,对 EPS 分支进行了重新训练。MiaoMiao RealSkin EPS VE1.0 现已正式上线!

    ✅ 版本核心定位

    MiaoMiao RealSkin EPS VE1.0 = 更强的肢体稳定性 + 延续的 RealSkin 高质感

    • 肢体水平显著提升:得益于 MiaoMiao Harem 2.0 的优秀肢体基础与 VP1.2 的训练经验,本版本重点解决了长期困扰的“肢体崩坏”问题。手部、脚部以及复杂动态姿势下的结构稳定性已达到较高水准,日常使用中崩坏率大幅降低。

    • 光影与质感延续:完整继承了 RealSkin 系列一贯的高真实感皮肤纹理、通透度与细腻微瑕疵表现,同时在结构透视和整体协调性上更加严谨。

    • 易用性保持:延续 Harem 系列优秀的构图能力和提示词友好度,无需复杂堆砌提示词即可获得高质量输出。


    ✅ 当前已知状况与说明(重要)

    • 本版本的主要升级方向为肢体稳定性,在常规姿势与中等复杂动态下的表现已较为稳定。

    • 在极端姿势(大幅度扭转、严重遮挡、多人高难度交互等)下,仍可能出现少量异常,但相比之前版本已有明显改善。

    • 我们将继续把肢体优化作为后续版本的重点方向,欢迎大家提供更多极端姿势的测试反馈。


    ✅ 升级建议

    • 仍在使用 1.3 / 1.4 版本的用户:强烈推荐升级到 EPS VE1.0。肢体稳定性将得到显著提升,同时保留了 RealSkin 系列一贯的高质感。

    • 正在使用 VP1.2 的用户:如果您更喜欢 EPS 分支的整体画风与易用性,现在可以放心切换到 VE1.0,肢体表现已接近 VP 分支水平。


    非常感谢大家一路以来的包容、支持与宝贵反馈。

    这些反馈是我们持续优化的最大动力。欢迎在使用 MiaoMiao RealSkin EPS VE1.0 时,将您的好图、问题案例以及使用感受都反馈给我——每一份反馈都将直接影响后续版本的优化方向。

    关于有关如何使用 V-pred 模型的说明,请参阅 ←点击

    📥 获取方式 How to Access

    如果你不希望通过 BUZZ 获取下载权限,也完全没有问题。 欢迎加入我们的 Telegram 群组QQ 群组 与我联系,我将直接提供最新模型的下载链接,确保每位用户都能方便获取与使用。

    If you prefer not to use BUZZ for download access, no worries! Feel free to join our Telegram group or QQ group and contact me directly—I’ll provide the latest model download link to ensure easy access for everyone.

    您可以通过加入我们的 Telegram 和 QQ 群组获取其他版本抢先体验资格,与我们一起见证这次重大的更新。感谢大家一直以来的支持和反馈!我将继续努力,为大家带来更多精彩的更新和功能。

    ☜ 请您赞助我 感谢支持 !Please sponsor me. Thank you for your support! 您的赞助将用于 GPU 费用与模型优化 All contributions go toward GPU costs and model improvements.

    ⬅️企鹅四周目(已满)⬅️Telegram

    ⬅️企鹅四周目2群

    模型输出参数

    • 主页的参数为最新版本的参数其他版本对应版本简介的参数出图

    • The parameters on the homepage are those of the latest version; other versions will display the parameters in the version description.

    模型输出参数anima版本查看版本简介About this version

    参数 -----------------------------------------------值

    Scheduler (采样器/调度器)

    ------------------Euler a Exponential 30 Steps (步数)

    ---------------- Euler Exponential 30 Steps (步数)

    ------------------ DPM++ 2M Karras 30 Steps (步数)

    ------------------ DPM++ 2M Exponential 30 Steps (步数)

    CFG Scale (提示词相关性) ------------------3.8~5.5

    Hires Upscale (高清修复放大倍数) --------2

    Hires Steps (高清修复步数) ----------------10

    Hires Upscaler (高清修复放大器) ----------4x-UltraSharp

    Denoising Strength (降噪强度) ------------0.2

    Clip skip (模型跳过层数) --------------------2

    Positive Prompt (default ) (正面提示词)

    {此处添加提示词 Add Prompt here},very aesthetic, masterpiece, best quality, ultra-detailed,fair_skin, high contrast,huge filesize,
    extra toes,lowres, (bad), text, error, fewer, extra,nostrils, missing, worst quality, jpeg artifacts, low quality, watermark, unfinished, displeasing, oldest, early, signature,artistic error, username, bad feet,scan, high saturation,[abstract], english text, shiny hair,mutated hands,malformed hands,bad feet,


    Description

    模型输出参数

    参数 -----------------------------------------------值

    Scheduler (采样器/调度器)

    ------------------Euler a Exponential 30 Steps (步数)

    ---------------- Euler Exponential 30 Steps (步数)

    ------------------ DPM++ 2M Exponential 30 Steps (步数)

    CFG Scale (提示词相关性) ------------------3.8~6(

    Hires Upscale (高清修复放大倍数) --------2

    Hires Steps (高清修复步数) ----------------10

    Hires Upscaler (高清修复放大器) ----------4x-UltraSharp v2

    Denoising Strength (降噪强度) ------------0.2·0.3

    Clip skip (模型跳过层数) --------------------2

    Positive Prompt (default ) (正面提示词)

    {此处添加提示词 Add Prompt here}, very aesthetic,masterpiece, best quality, ultra-detailed,pale_skin,

    Negative Prompt (负面提示词)

    worst quality,bad quality,simple_background,low quality,jpeg artifacts,mutated hands and fingers,old,oldest,signature,,bad hands,shiny_skin,

    FAQ

    Comments (29)

    icekinfeNov 9, 2025· 3 reactions
    CivitAI

    使用comfyui这种支持V预测的话,与EPS相比,V更好些?

    MIAOKA
    Author
    Nov 9, 2025· 1 reaction

    V的色彩度高 光影表现好 皮肤更显真实 EPS 用法简单 目前版本 肢体稳定性高 在色彩饱和度上与V预测有些差距

    847361092357Nov 10, 2025· 1 reaction
    CivitAI

    所以esp v1.1相比v1.0提升了什么 没看出区别

    MIAOKA
    Author
    Nov 10, 2025· 3 reactions

    看不出来 那你就当成一样的吧

    shixiangtan49665Nov 11, 2025
    CivitAI

    作者你好,我现在用的EPS1.0,我想问一下1.1对比1.0增加了什么或修改了什么吗?可以告诉我吗?

    MIAOKA
    Author
    Nov 11, 2025· 10 reactions

    1.1版本 对比10 使用的不同的素材进行训练的属于两种方案 训练方式不同 如果有机会你可以跑xyz图表对比一下 同提示 同SEED情况下的效果 作为对比 不过如果 你觉得 1.1版本区别和1.0版本不大可以等一下1.2版本 1.2 已经训练出来了 这个是一个完全与1.1 1.0 版本不一样的版本 优化了眼睛 头发 肢体 手脚 手脚的问题再eps1.0 和 eps1.1 版本目前多少还是有点问题 1.2版本已经优化 可以期待一下

    shixiangtan49665Nov 11, 2025

    好的,期待

    MiaIcebergNov 11, 2025· 1 reaction
    CivitAI

    I really like the skin texture you can get in this model, the characters have a nice look and lining to them, pretty decent in bg drawing as well, overall I would definetly recommend trying it out.

    kisoubourei501Nov 15, 2025· 1 reaction
    CivitAI

    无提示词渲染的效果真的很棒!!!, 超级可爱!!!

    但是对Lora的适配度不高, 很大部分Lora权重稍微大点(比如超过0.5)就会有蓝绿色伪影

    tristanroosta244Nov 16, 2025· 2 reactions
    CivitAI

    It's not just the skin, it's also the amazing lighting that brings out the undertones and overtones of the skin as well. The dark lighting environments this model produces work wonders for Wan and Grok animations because they come out a lot smoother than most other image models when Wan and Grok interpret the "depth" of the image.

    JiHuanNov 18, 2025
    CivitAI

    很棒的皮肤光泽感

    Hawlucha12Nov 20, 2025
    CivitAI

    any suggestion to inpainting in this model? it looks great but when inpainting even at low denoise it´s messy.

    MIAOKA
    Author
    Nov 21, 2025· 1 reaction

    Model introduction with detailed recommended parameters for plotting.

    jeid12138Nov 22, 2025
    CivitAI

    用了快一周了,很喜欢这个模型的画风和质感,就是手脚有时还是有点问题,而且我发现带张嘴的tag很容易出现彩斑不太清楚为啥,调高步数会好一些,期待新版本

    MIAOKA
    Author
    Nov 22, 2025· 1 reaction

    即将发布的EPS 1.2版本 会优化一点这个问题

    webnomadNov 25, 2025· 4 reactions
    CivitAI

    Skin texture and lighting is very refreshing, but I wish the same was for hair. It's really hard to prompt for textured hair with strands visible, instead mostly i get "liquid" or simplified-vague-anime-hair texture.

    On the flip side, I really like how it does plump\chubby bodies, and huge breasts + saggy breasts gives actually pretty, natural-looking breasts; while with models like wainsfw or etc you either get inflated balloons or SAAAG and have to carefully tweak loras to get close to where you want, this model has good looking proportional realism baked in it though.

    It would also be a little nicer if plump\chubby tags automatically gave thick thighs, often you have to prompt them separately, but that influences the composition in ways you don't always expect! The model is also better than others at not giving too hourglass-like waists when you say plump\chubby, but there's still a little room for even more naturally proportioned waists.

    P.S. i'm not generating ugly bbw girls, i'm using plump\chubby tags for nice-looking mature realism. Plump (not fat) girl supremacy!

    areaid113270Nov 26, 2025· 2 reactions
    CivitAI

    The overall look of the model already shines through with its balanced textures and lighting choices. Skin comes through with a clear, refreshing presence, and the subtle structure across the body reads as intentional rather than exaggerated. That sense of grounded design is part of what gives the model its recognizable charm, and it would be wonderful to see that core direction preserved.

    There is also something genuinely appealing about how the current proportions lean toward natural softness without pushing into extremes. This gentle shaping gives mature realism without drifting into distortion, and that restraint feels like a defining strength. Models that chase overly amplified forms often lose harmony in the silhouette, but this one maintains a consistent, grounded proportional logic that sets it apart.

    For those who prefer more pronounced size adjustments, tag-based control already offers a flexible pathway. Allowing individuals to apply their own preferred modifiers keeps the foundation stable while still giving ample room for personal customization. This helps the model stay true to its identity while letting enthusiasts tailor their own results through additional prompts.

    The existing waist–hip balance, the tasteful rounding, and the soft but coherent body lines all contribute to a signature aesthetic. Preserving that baseline ensures the model continues to offer realism that feels intentional rather than forced. Extra volume can always be added through specific prompts, but the core template benefits from remaining centered and proportionally consistent.

    Keeping this original philosophy intact highlights the thoughtful structure already present, while those seeking more extreme fullness can freely build on top with their chosen tags. This way, the model remains recognizable, flexible, and expressive without losing the clarity that makes it stand out.

    atomicstrawberry352Nov 27, 2025
    CivitAI

    The issues with hands and feet in 1.1 seem to have been addressed in 1.2, but overall I am finding that the actual image composition is significantly worse. Heads are out of frame in ~90% of images and adding composition tags like full body or whatever as recommended making very little difference to that, the majority of the time it's ignored and head is still cut off.

    I also generate in large batches with a lot of wildcards so adding composition tags is also really impractical for me. Overall I was getting better images out of 1.1 than 1.2 with the same prompts - having to throw away ~20% of them due to bad hands/feet or bad skin color is still preferable to having to throw away ~80% of them because they're all close ups with head out of frame. So will be going back to 1.1 for now. Hopefully this can be addressed with another revision.

    MIAOKA
    Author
    Nov 27, 2025· 2 reactions

    I have received feedback regarding the issue of the header detaching from the frame, and I will fix this problem in a future version.

    847361092357Nov 27, 2025· 2 reactions
    CivitAI

    v1.2esp好像相对于v1.1全面劣化了 不管是提示词的遵循程度还是整体画面的控制力,甚至1.2在laten放大的步骤会直接出现肢体畸形很恐怖。v1.2好像是失败的模型?同样的设置1.1完全更好,这是什么道理。总之总体看戏来好像1.1出来的图成功率更高?

    MIAOKA
    Author
    Nov 27, 2025

    社区内很多人测试都是eps1.2整体效果大于 EPS1.1 不清楚你是什么问题导致的

    MIAOKA
    Author
    Nov 27, 2025

    如果你在我任何一个群内可以在群内@我发你的出图效果 及出图参数 我可以帮你分析原因不过 我通过你描述看你没有 使用我推荐参数 甚至 放大还使用 laten放大 laten放大需要去噪幅度超过0.5 但是超过0.5基本就伴随着不稳定 如果你使用我推荐的参数就不会这样

    MIAOKA
    Author
    Nov 27, 2025

    你加我Q群 群内有webui的推荐参数 和工作流推荐参数 你可以下载来试试

    MIAOKA
    Author
    Nov 28, 2025· 9 reactions
    CivitAI

    📢【MiaoMiao RealSkin EPS 官方公告】关于 v1.2 版本问题说明与 v1.25 更新计划

    亲爱的社区用户们:

    首先,衷心感谢大家一直以来对 MiaoMiao RealSkin EPS 系列模型的热情支持与宝贵反馈!🎉
    我们非常重视每一位用户的使用体验,也始终以“真实、稳定、易用”为目标不断打磨产品。

    在 v1.2 版本发布后,我们收到了大量来自社区的反馈。其中,许多用户提到:
    ✅ 手脚结构与彩斑问题确实得到了显著改善 —— 这是我们努力的方向,很高兴看到这部分优化被认可。
    ❌ 但与此同时,也出现了新的问题:头部频繁出框、构图失控、即使添加 full body 等提示词也难以改善,尤其在批量生成或使用通配符时体验下降明显。

    对此,我们深表歉意。
    经过技术团队紧急排查,确认该问题源于 v1.2 在肢体结构优化过程中对构图先验分布的调整过度,导致模型在默认参数下倾向于生成特写或裁切构图,影响了整体可用性。这与我们“开箱即用、稳定可靠”的设计初衷相悖。

    🔧 为尽快解决此问题,我们已启动紧急修复计划:
    ➡️ MiaoMiao RealSkin EPS v1.25 版本正在重新训练中,重点修复构图稳定性与画面完整性问题,确保头身比例、取景范围回归合理默认状态,同时保留 v1.2 在皮肤质感、手脚结构上的优化成果。
    ➡️ v1.25 将不再采用“抢先体验”形式,而是完成全部测试后直接公开发布,确保交付质量。
    预计发布时间:7日内(我们将通过官方频道第一时间通知)。

    📦 同时,为保障大家当前的创作体验:
    ➡️ 即日起,v1.2 版本将取消“抢先体验”状态,转为公开可用版本(仍可下载使用),但我们会明确标注其存在构图风险,供有特定需求的用户选择。
    ➡️ 推荐对构图稳定性要求较高的用户暂时回退至 v1.1 版本,待 v1.25 发布后再升级。

    我们深知,每一次版本迭代都承载着大家的信任与期待。此次 v1.2 的问题给我们敲响了警钟——优化不能以牺牲基础体验为代价。
    感谢那位直言反馈的用户,也感谢所有提出建议的创作者,是你们让 RealSkin 变得更好。

    我们将以更严谨的态度推进 v1.25 的发布,力求交出一份真正“更好用”的答卷。
    敬请期待,不负所托!

    MIAOKA
    Author
    Nov 28, 2025· 8 reactions
    CivitAI

    📢 [MiaoMiao RealSkin EPS Official Announcement]
    Regarding Issues in v1.2 and the v1.25 Update Plan

    Dear Community,

    First and foremost, thank you all for your continued support and invaluable feedback on the MiaoMiao RealSkin EPS series! 🎉
    We deeply value every user’s experience and remain committed to our core principles: realism, stability, and ease of use.

    Following the release of v1.2, we received extensive community feedback. Many users noted:
    ✅ Significant improvements in hand/foot structure and reduction of color artifacts — a key goal of this update, and we’re glad to see it working.
    ❌ However, a new issue emerged: frequent head cropping, unstable composition, and poor responsiveness to composition tags (e.g., "full body"). This is especially problematic during batch generation or when using wildcards, severely impacting usability.

    We sincerely apologize for this regression.
    After urgent internal review, we confirmed the root cause: during limb-structure optimization in v1.2, the model’s compositional prior was over-adjusted, causing it to default to tight crops or off-frame compositions — contradicting our “out-of-the-box reliability” design philosophy.

    🔧 To address this immediately, we’ve launched an emergency fix:
    ➡️ MiaoMiao RealSkin EPS v1.25 is now in retraining, with a primary focus on restoring stable framing, proper head-to-body ratios, and reliable composition control, while preserving v1.2’s skin texture and limb improvements.
    ➡️ v1.25 will NOT be released as an early-access/preview version. It will undergo full validation and be publicly released only when ready.
    📅 Expected release: within 7 days (we’ll announce via official channels as soon as it’s live).

    📦 To support your current workflow:
    ➡️ Effective immediately, v1.2 is no longer labeled as “early access” and is now publicly available — but we’ll clearly note its known composition issues for informed use.
    ➡️ For users prioritizing framing reliability, we recommend temporarily reverting to v1.1 until v1.25 is released.

    We recognize that every update carries your trust — and this misstep reminds us that optimization should never come at the cost of fundamental usability.
    Special thanks to the users who shared honest, detailed feedback (including the report on ~90% head-crop rates). You help make RealSkin better.

    We’re committed to delivering a truly polished v1.25 — one that lives up to your expectations.
    Thank you for your patience and support.

    — The MiaoMiao RealSkin Development Team

    2205412484237Nov 28, 2025

    你好,能不能将这个Lora画风融入到模型里,这个Lora画风很好misaka 12003-gou Art style


    zhangzhiyuanluck235Nov 29, 2025· 1 reaction
    CivitAI

    Everything else in this model is good, but the face control is too strong, and almost all the characters have the same face shape.

    thss214065106Dec 7, 2025
    CivitAI

    A new version is out! Hooray! I was using V-pred 1.1 before.

    It's been a while since I updated, so I'm giving this a try: version 1.25.

    新版本出來了~灑花。之前都在用V-pred1.1

    久違的來更新一下試試1.25

    dsadas2313Dec 7, 2025
    CivitAI

    这是我最常用的2种型号之一。 感谢您的努力。

    Checkpoint
    Illustrious

    Details

    Downloads
    3,098
    Platform
    CivitAI
    Platform Status
    Available
    Created
    11/9/2025
    Updated
    6/16/2026
    Deleted
    -