Lora on the style of artist Alexander Rostov.
Alexander is the author of most of the illustrations for the game : Disco Elysium.
Current version : V1
Lora uses a single trigger word:
Main trigger word : A_Rostov_Style
Additional trigger words : animation, art.
Lora is trained on this model: https://civarchive.com/models/4823?modelVersionId=156110 (Deliberate V3)
Lora's weight tolerance ranges from:
<lora:DE_Alexander_Rostov:0.1> to <lora:DE_Alexander_Rostov:1.2> as needed.
I recommend using the following prompts to generate by style:
Painting (oil, pastel)
Illustration, cartoon, soothing tones, calm colors
from (A_Rostov_Style:0.6) to (A_Rostov_Style:0.9).
You can also take more hints from the examples.
Don't forget to experiment :)
Please note that in the examples the lore name has been changed.
Features of this version:
The model is trained on images with resolution: 768x768 and 768x512.
The dataset includes general plans, portraits, full-length paintings.
The model does well with portraits and general terrain plans.
Add a review if you liked it!
Description
FAQ
Comments (4)
Doesn't work for me. More realistic checkpoints produce photorealistic results rather than painting-esque, anime/comic checkpoints just make the character unrecognizable. Other LoRAs, including the Disco Elysium one, work much better.
You probably did something wrong, this network has been tested by a community of over 100 people. And the number of reproduction errors was minimal.
Check the spelling of the network name in SD and read the information about this network above. If you describe your problem in more detail, it may be possible to solve it.
As one of the solutions I can offer you to download the model on which the network was practiced.
@chasov Has it been tested with other LoRAs? Because apparently my specific issue was due to LoRAs I used. However, other style LoRAs do not give me this problem, including the other Disco Elysium one.
It doesn't work with at least 5 of my models.



















