SDXL Natural Skintone (FP32)
Will reduce saturation across all images, and can provide a more natural look for over saturated models with minor quality loss compared to BASE FP32 SDXL VAE
Without setting the FP32 VAE command, the VAE is downcast to FP16
This VAE works by introducing more green values in the encoder/decoder and does have more artifacting compared to SDXL FP32 Base VAE
Description
FAQ
Comments (7)
Is this for me and all the burn I've been getting on some lora stacks?
I doubt it would address that, as most of those issues appear related to the clip projection. Using the lora in unet only might
@Felldude how do I do that on forge?
@A_Friendly_Spider I don't think forge has that option yet, for comfy you just set the clip value
Sadly, the VAE smudges details
Details
Files
sdxlNaturalSkintone_fp32.safetensors
Mirrors
sdxlNaturalSkintone_fp32.safetensors
sdxlNaturalSkintone_v10.safetensors
sdxlNaturalSkintone_v10.safetensors
sdxlNaturalSkintone_fp32.safetensors
sdxlNaturalSkintone_fp32.safetensors
sdxlNaturalSkintone_fp32.safetensors
sdxlNaturalSkintone_fp32.safetensors
sdxlNaturalSkintone_fp32.safetensors
sdxlNaturalSkintone_fp32.safetensors
