Initial version of Chimera XL, focusing on (un)realistic creatures, hybrids, monsters.
The training data had Gen1 pokemons (just their names, no type tagging), some LoL characters (Ashe, Akali, Ahri, Katarina, Star Guardian Jinx, Nidalee, etc), some OW characters (mercy, dva, black cat dva, tracer), species (tauren, navi, smurf, succubus, draenei, lamia, turian, asari, krogan, skrull), various wereanimals and hybrids, fantasy creatures (undead dragon, harpy, dryad, unicorn, centaur, humantaur, kobold, goblin, floran, avian, fairy, arachne, slime, griffin), regular animals, and various LUTs (see LUT Diffusion LoRA).
I used Dreamshaper Alpha2 as a base.
Description
a bit increased nsfw creativity, but still needs further improvements
FAQ
Comments (4)
Hey, I'm glad that you're doing a great job improving the SDXL version of the Chimera Checkpoint but I noticed that it doesn't recreate a humanoid sphynx like the one in the 1.5 version checkpoint. I left a grid image down below with two example images I used with the prompt used on the 1.5 version.
thank you, i'll look into it!
checked with my current version, works better there, but you still need to use a modifier keyword like: "sphynxmorph", "weresphynx", "humanoid sphynx", "anthro sphynx", "sphynxoid woman", "male sphynx", the regular one will default to the animal
@wier ohhhhh okay. Thank you, for figuring out the keywords and updating the model.












