CivArchive
    Preview undefined
    Preview undefined
    Preview undefined
    Preview undefined
    Preview undefined
    Preview undefined
    Preview undefined
    Preview undefined
    Preview undefined
    Preview undefined
    Preview undefined
    Preview undefined
    Preview undefined
    Preview undefined
    Preview undefined
    Preview undefined
    Preview undefined
    Preview undefined
    Preview undefined
    Preview undefined

    451450868(英灵殿)

    929721518(被封的备用群)

    (58) T-ponynai3 - v6.5 | Stable Diffusion Model - Checkpoint | Tensor.Art (tusiart.com)

    这是国内吐司的在线生成平台,可以去白嫖生图

    v6使用小技巧:“anime”这个词里面训练了nai3的画风,如果使用过程中出现欧美画风,可以使用这个词稳定nai3画风,这是我尝试的一个减少过拟合的办法。

    V6 usage tip: The word "anime" is used to train the art style of nai3. If European and American art styles appear during use, this word can be used to stabilize the nai3 art style. This is a method I tried to reduce overtrain.

    模型已经内置vae了,不需要额外添加vae

    The model already has included vae, there is no need to add additional vae

    最佳的出图策略是适中的分辨率开高清修复,而不是直接使用大分辨率直出

    The best generate strategy is to use high-fix at a moderate resolution, rather than directly using high-resolution direct output

    v5版本新加了4个style,可以通过style_1到style_4来微调画面细节(理论上是这样的,实际效果比较玄学)

    V5 version has added 4 new styles, which can be used to fine tune the details of the image through style_1 to style_4 (theoretically, this is the case, but the actual effect is more mystical or lower)

    本模型完美支持由ponyv6为底模训练的模型,ani3,sdxl1.0的lora也能在某种程度上适配

    This model perfectly supports lora trained with ponyv6 as the base model, and the Lora of ani3 and sdxl1.0 can also be adapted to some extent.

    基于v4.1的图生图测试(这是在之前版本里被忽略的部分)

    Image inpaint testing based on v4.1 (this is a previously overlooked part)

    pony是神,兼容性满分。本模型支持ani,pony的lora

    必备前置效果词和ponydiffusion一样

    positive:(score_9,score_8_up,score_7_up,score_6_up,score_5_up,score_4_up)

    OR (score_9,score_8_up,score_7_up)

    负面可加:

    negative: (score_4,score_3,score_2,score_1),

    也可以加正常的nai系负面词,例如:

    negative: worst quality, bad hands, bad feet

    hope u like it ᕕ(◠ڼ◠)ᕗ base on nai3 and ponyv6

    训练须知:v1使用了94张,v2用了119张,v3用了348张,v3.5用了474张,nai3生成的图片,训练的lora融进底模进行微调,pony支持的画师tag都支持,使用两个以上的画师tag可能会导致背景崩溃,目前发现能生成原神的角色,其他的不知道了,对于这个模型我测试的也不多,惊叹于其对于nai3的画风复刻中。底模是T-anime-xl和ponyv6以及ani3的融合模型,并未发布。

    使用的训练显卡是我自己的3090显卡,v1到v3分别使用了7小时,12小时,35小时,47小时

    Training Instructions:Merge Lora used 94 pictures for v1, 119 pics for v2, 348 pics for v3, 474 pics for v3.5,which generated by NAI3 to train into the basemodel for fine-tuning,Pony supports all artist tags which ponyv6 already have, but there is no any addition artist tag from nai3. Using more than two artist tags may cause background crashes,At present, it has been found that characters that can generate Genshin Impact.I don't know the others.I haven't tested much for this model.,Marvel at its reproduction of the painting style of NAI3.The base model is a fusion model of T-anime-xl and ponyv6 and animage3, which has not been released

    The training graphics card I used was my own 3090 graphics card, which was used for 7 hours, 12 hours, and 35 hours and 47 hours from v1 to v3.5, respectively.

    v1

    一次有趣的尝试

    An interesting attempt

    v2

    在v1的基础上略微增加了训练集,并经历了30小时左右的参数试错,但是训练出来的画风仍然具有一些过拟合,例如双重肚脐眼以及杂乱的头发

    On the basis of v1, the training set was slightly increased and went through about 30 hours of trial and error, but the trained art style still had some overfitting, such as double navel eyes and messy hair

    v3

    v3的肢体会比v2的更好,对于footfocus的理解v3可以生成视觉冲击更大的脚,也更高难度的透视视角,v3的头发的ai感也比v2要弱,因为v2的训练集太少了,所以头发部分会有些过拟合,而且v2偶尔会出现的双肚脐眼也没了。总体来说三倍于v2训练集的大小以及更大的dim参数使得画风拟合的更加自然,而且在长prompt下的表现力远远强于v2。

    The limbs of v3 are better than those of v2. In terms of understanding footfocus, v3 can generate feet with greater visual impact and higher difficulty perspective. The AI feeling of v3's hair is also weaker than that of v2, because v2 has too little training set, so the hair part may be slightly overfitting, and the occasional double navel eyes that appear in v2 are also gone. Overall, three times the size of the v2 training set and a larger dim parameter make the art style fit more natural, and the performance is much stronger than v2 under long prompts.

    v3.5

    在这个版本中,对于质量词的要求并不那么严谨,可以完全不用pony的美学评分的质量词去出图,在测试中偶尔会出现图片生成无意义的色块的情况,只需要将美学评分的质量词换成1.5常用的质量词就行,例如score_1,score_2换成worst quality。这个版本我多加入了150张左右的训练集来平衡以及充实画风,并且减少了学习曲线的初始斜率,这让这个模型没有那么过拟合,可以适配更多的lora以及奇思妙想的提示词。总体来说,这个版本是相较v3版本更加自由的一个版本,并且这个版本对于男性的刻画要远强于v3,在某些提示词下的色彩以及画风没有那么过分鲜艳以及油腻。

    In this version, the requirements for quality words are not so strict, you can completely not to use the quality words of pony's aesthetic score to plot the picture, and occasionally there will be a situation where the picture generates meaningless color blocks in the test, you only need to replace the quality words of the aesthetic score with 1.5 commonly used quality words, such as score_1, score_2 replace it with worst quality. In this version, I added about 150 more training sets to balance and enrich the art style, and reduced the initial slope of the learning curve, which makes this model less overfitted and can be adapted to more lora and whimsical prompts. Overall, this version is a freer version than the v3 version, and this version is much stronger than the v3 version, and the colors and style of painting under some hints are not so bright and greasy.

    v4

    这个版本使用了798张图片作为训练素材,并使用3090显卡训练了90个小时。这个版本相较于v3.5在某些prompt下的构图以及对于某些部位的刻画更加正确,比如手指部分的重影以及一些身体部位的重叠。在prompt方面,我还是以中等长度以及稍短长度的prompt作为主要的训练目标,毕竟谁都不喜欢写一长串的prompt才能生成质量好的图是吧?在去掉pony的美学得分的质量prompt后,图像的质量相比v3.5有很高的提升,出图的质量会偏向于更加平面而非立体的画面,更加接近于经典的动漫画风。对于图片数量对于ponyv6的微调效果的测试接近尾声,下一步就是从prompt的训练标签入手,尝试在pony有限的单次训练素材数量里面添加更多可调控的prompt(例如将美学评分加入进去,现在的训练逻辑还是用主流的质量词去覆盖掉pony的美学得分质量词),并且会持续增添合适的新训练素材,例如场景的训练素材以及更多的足部训练素材(v4的足部训练素材似乎有点少了)。

    This version used 798 images as training materials and trained for 90 hours using a 3090 graphics card. This version has a more accurate composition and depiction of certain parts in certain prompts compared to v3.5, such as ghosting of fingers and overlapping of some body parts. In terms of prompts, my main training goal is to use medium and slightly shorter prompts, as nobody likes to write a long string of prompts to generate high-quality images, right? After removing the quality prompt of Pony's aesthetic score, the image quality has been significantly improved compared to v3.5, and the resulting quality tends to be more flat rather than three-dimensional, closer to the classic anime style. The testing of the fine-tuning effect of Ponyv6 on the number of images is nearing completion. The next step is to start with the training labels of prompts and try to add more adjustable prompts to Pony's limited number of single training materials (such as adding aesthetic scores, the current training logic still uses mainstream quality words to cover Pony's aesthetic score quality words), and continue to add suitable new training materials, such as scene training materials and more foot training materials (v4's foot training materials seem to be a bit scarce).

    v4.1

    向各位用户道歉在这么短时间内又出了个新版本,这十分考验电脑的内存以及网络速度。O_O

    Firstly, I would like to apologize to all users for the release of a new version in such a short period of time, which greatly tests the computer's memory and network speed. O_O

    这个新版本是基于v4的肢体调试版本,由于v4的肢体效果实在有些难以控制,手部的完美率在经过测试也没有达到我这几天的测试预期。所以我和我的朋友木猫猫猫对v4进行了一些调整以及改善,最终使得v4.1的肢体达到了我的预期,我将会放出几个xy图来清晰的展现v4.1在相同参数下生成图片对比v4的改善程度。

    This new version is based on the limb debugging version of v4. Due to the difficulty in controlling the limb effects of v4, the perfection rate of the hands did not meet my testing expectations in the past few days. So my friend 木猫猫猫 and I made some adjustments and improvements to v4, which ultimately made the limbs of v4.1 meet my expectations. I will release several xy graphs to clearly show the improvement of v4.1 compared to v4 under the same parameters.

    v5

    这个版本训练素材减少了,由于v4的失利,所以我开展了另一个项目,以来从一个小的显存占用的角度来测试我的想法,就是训练了四个不同画风的适配于T-ponynai3的画风lora,当然原始模型也上传了civitai。在测试完适配性后,我便开始将这四组不同的画风作为添加剂训练进T-ponynai3-v5。令人惊讶的是,v5的线条质感好了一个大档次,应该是我训练了一个很细腻的素材的缘故,对于这四个画风的打标,我使用了style_1到style_4的提示词,遗憾的是,不知为何,这四个画风并没有各自分开,或者是效果微弱,反而很好的融合进了原始画风。尽管没有达到支持多个画风的目的,但是很好的将原始的nai3画风的质感提升了一个档次,或许下个版本可以尝试更进一步。(我很喜欢打游戏,每次训练的时候不能玩电脑游戏对我来说太难了)

    The training materials for this version have been reduced. Due to the failure of v4, I launched another project to test my idea from a small perspective of memory usage, which is to train four different art styles of Lora adapted to T-ponynai3. Of course, the original model was also uploaded to Civitai. After testing the adaptability, I started training these four different art styles as additives into T-ponynai3-v5. Surprisingly, The line texture of v5 has improved to a high level, probably because I trained a very delicate material. For the marking of these four art styles, I used the prompt words from style_1 to style_4. Unfortunately, for some reason, these four art styles were not separated or the effect was weak, but rather integrated well into the original art style. Although it did not achieve the goal of supporting multiple art styles, it effectively elevated the texture of the original Nai3 art style to a higher level. Perhaps the next version can try to take it even further. (I really enjoy playing games, and it's too difficult for me to play computer games every time I train.)

    对于v5版本的一些问题进行一些总结。

    1,lora兼容性和肢体以及模糊的眼睛问题。lora兼容性是我对于这次训练的最终权重使用的有些过高了,某些情况下会出现过拟合。这个优化版本便是降低了相应权重的版本,肢体的崩坏率以及对于一些lora的兼容应该会好一些,对此我跑了几张使用基于v4.1训练的画风lora的对比图以供参考。眼睛模糊的问题应该是我训练了style_1的原因,使用的原始素材的眼睛就是模糊的,可以通过使用style_3或4来改善。

    2,体积光的曝光问题。我在测试的时候没有出现过这个问题,导致出现的原因应该是我使用了noise offset的训练参数,使得这个模型对于光的相关提示词的敏感度提升,导致原来一样权重的光的提示词导致的结果会更加明亮,我建议可以尝试不使用括号和数字来提升权重,由于sdxl对于提示词的敏感度,可以试试重复多次一样的提示词,这样不容易导致极端结果。同时,使用这个参数是为了修复少量提示词下的生成结果发黄的问题,对此我跑了几张对比图,以供参考。

    3,模型的复杂度变低的问题。理论上以及实测来说。v5应该是比之前版本更加干净的和多元的模型,在一些提示词的作用下应该能获得更加精准的表现力,同样的我跑了几张对比图来做比较。这次的训练集并没有采用一些过分复杂的素材,因为我觉得过分复杂的图像会使结果趋于过拟合,这一定导致了不少细节的缺失。

    目的: 我希望能够得到一个和之前版本有足够大差别的模型,而不是发布一个和之前几乎一摸一样的模型。这次各位的反馈是很好的试错机会,只靠我自己确实没有什么试错成本。在下个版本中我会尝试提高各个不同画风的素材量,使得不同素材的画风能够很好的融合在一起,并且能够实现画风的分离,用特定的prompt来切换画风,这或许需要一些新的训练技巧。感谢各位的反馈!

    Summarize some issues regarding the v5 version.

    1, Lora compatibility and issues with limbs and blurred eyes. Lora compatibility is that I used too much final weight for this training, and in some cases, overfitting may occur. This optimized version is the one that reduces the corresponding weight, and the limb collapse rate and compatibility with some Loras should be better. I have run several comparison charts of Loras trained with v4.1 for reference. The problem of blurred eyes should be the reason why I trained style_1. The eyes in the original material used are blurry, and can be improved by using style_3 or 4.

    2. Exposure issues with volume light. I did not encounter this issue during testing, and the reason for it should be that I used the noise offset training parameter to increase the sensitivity of the model to light related prompt words, resulting in brighter results when the same weight of light prompt words were used. I suggest trying not to use parentheses and numbers to increase the weight. Due to the sensitivity of sdxl to prompt words, you can try repeating the same prompt words multiple times to avoid extreme results. At the same time, using this parameter is to fix the problem of generating yellow results under a small number of prompt words. I have run several comparison graphs for reference.

    3. The problem of reduced model complexity. In theory and in practice. V5 should be a cleaner and more diverse model than the previous version, and with the help of some prompts, it should be able to achieve more accurate performance. Similarly, I ran several comparison charts for comparison. This training set did not use overly complex materials because I believe that overly complex images tend to overfit the results, which inevitably leads to a certain degree of detail loss.

    Purpose: I hope to obtain a model that is significantly different from the previous version, rather than releasing a model that is almost identical to the previous version. This feedback from everyone is a great opportunity for trial and error, and I really don't have any trial and error costs on my own. In the next version, I will try to increase the amount of materials for different art styles, so that the art styles of different materials can be well integrated and separated. Using specific prompts to switch art styles may require some new training techniques. Thank you for your feedback!

    v5.5

    这个版本是对5.1的一个优化,优化了眼部的细节,足部的合理性,对于提示词的敏感度,肢体重叠的合理度。但是对于画面明暗的处理还是没有特别达到我的预期,在我的测试中,使用style_4会使得画面更加暗,推荐使用(dark light,no light,very dark)等类似的tag来生成黑暗的结果,或许是一个短期的解决办法,我使用了一些额外的训练,因为直接训练训练出来的效果并没有那么好,使得我浪费了一些时间。如果有更多的问题,请一定一定要在评论区告诉我!

    This version is an optimization to 5.1, optimizing the details of the eyes, the rationality of the feet, the sensitivity to cues, and the rationality of limb overlap. In my tests, the use of style_4 made the picture darker, perhaps a short-term solution,recommend to use(dark light,no light,very dark) these tag could lead to some dark result. If you have more questions, please be sure to let me know in the comments section!

    v6

    这个版本加入了更多的场景的素材,相比之前的版本能生成更多好看的场景画面,以及更好的场景构图,优化了v5.5存在的手指的问题,优化了部分提示词下的足部的脚趾问题。

    新版本小技巧:并为了更好的使用nai3的画风,将nai3的画风融入了anime这个提示词里面,感觉nai3的画风不够的时候可以加个anime的提示词.

    如果有任何关于模型的问题,请一定要让我知道!无论是评论还是私聊

    This version has added more scene materials, which can generate more beautiful scene images and better scene composition compared to previous versions. It has also optimized the finger problem that existed in v5.5 and the toe problem of the foot under some prompt words.

    New version tip: In order to better utilize the art style of nai3, the nai3 art style has been integrated into the prompt word 'anime'. If you feel that the nai3 art style is not enough, you can add a prompt word 'anime'.

    If you have any questions about the model, please make sure to let me know! Whether it's comments or private chats

    v6.5

    v6.5旨在稀释一部分v6.1的过拟合问题,在收到各位的反馈之后我也是确定了模型的缺点,感谢你们对我的模型的测试以及支持!这个版本修复了一些提示词无效的结果,并改善了手部肢体的扭曲的问题。同时改善了一部分噪点和景深的问题,总的来说,这是一个全方面都升级了,但是略微减少了环境效果的版本。

    V6.5 aims to dilute some of the overfitting issues of v6.1. After receiving feedback from everyone, I have also identified the shortcomings of the model. Thank you for testing and supporting my model! This version fixes some invalid prompt words and improves the distortion of hand limbs. At the same time, some noise and depth of field issues have been improved. Overall, this is a version that has been upgraded in all aspects, but with slightly reduced environmental effects.

    Description

    首先我要向各位用户道歉在这么短时间内又出了个新版本,这十分考验电脑的内存以及网络速度。O_O

    Firstly, I would like to apologize to all users for the release of a new version in such a short period of time, which greatly tests the computer's memory and network speed. O_O

    这个新版本是基于v4的肢体调试版本,由于v4的肢体效果实在有些难以控制,手部的完美率在经过测试也没有达到我这几天的测试预期。所以我和我的朋友木猫猫猫对v4进行了一些调整以及改善,最终使得v4.1的肢体达到了我的预期,我将会放出几个xy图来清晰的展现v4.1在相同参数下生成图片对比v4的改善程度。

    This new version is based on the limb debugging version of v4. Due to the difficulty in controlling the limb effects of v4, the perfection rate of the hands did not meet my testing expectations in the past few days. So my friend 木猫猫猫 and I made some adjustments and improvements to v4, which ultimately made the limbs of v4.1 meet my expectations. I will release several xy graphs to clearly show the improvement of v4.1 compared to v4 under the same parameters.

    FAQ

    Comments (93)

    Tonade
    Author
    Apr 26, 2024· 23 reactions
    CivitAI

    很抱歉如此突兀的发布新版本,但是为了更好的效果,以及利用了一些运气,才发布了4.1版本。v4实在是没有达到我的预期效果

    I'm sorry for the sudden release of the new version, but in order to achieve better results and take advantage of some luck, version 4.1 was released.V4 really didn't achieve my expected results。

    Season_4Apr 26, 2024

    pool009pool009Apr 26, 2024

    感谢大佬分享

    bambiettaApr 26, 2024

    well,我就喜欢频繁更新的,最好一天一个新版本🤗

    rin732Apr 26, 2024· 1 reaction

    说下我自己的使用感受,一直在用V3,但是V3在横图的某些特定姿势下经常出现肢体错误和双肚脐,不过大部分情况下都没问题所以我一直在等新的,V3.5下下来感觉阴影又有些偏现实风,后面V4我看你说足的素材比较少就没下,现在出的V4.1对我来说刚刚好,感谢你炼出这么好的模型还一直坚持完善

    Tonade
    Author
    Apr 26, 2024

    @1113928394akarin732 好好好

    FestafiaApr 26, 2024· 1 reaction

    Very good work!

    Tonade
    Author
    Apr 26, 2024· 1 reaction

    @Festafia thanks!

    Marsh533Apr 27, 2024

    实测一下午,v4.1比v4好太多了,作者辛苦👍

    Tonade
    Author
    Apr 27, 2024· 1 reaction

    @Marsh533 好好好

    Silith19527Apr 29, 2024

    试了一下4.1效果好多了,就是civitai现在限流太狠了,经常下着下着就100kb速度

    Sentimental_wenlouApr 27, 2024· 4 reactions
    CivitAI

    南梁妹妹你很可爱😘

    Tonade
    Author
    Apr 27, 2024· 1 reaction

    你不准涩涩

    KillbyApr 29, 2024· 6 reactions
    CivitAI

    Very good

    0zlApr 29, 2024· 3 reactions
    CivitAI

    Will there be SDXL-Lightning variants? or is it good enough with 8step lightning lora?

    Tonade
    Author
    Apr 29, 2024· 1 reaction

    lora is enough, tensorRT is good enough too, also the lcm lora

    Tonade
    Author
    Apr 29, 2024

    there is no lighting version of ponyv6

    0zlApr 29, 2024

    thanks!

    ZophyrApr 30, 2024· 10 reactions
    CivitAI

    by far the best model i've used!

    AnzatiridoniaMay 1, 2024· 17 reactions
    CivitAI

    Colors look oversaturated

    Tonade
    Author
    May 2, 2024

    i see, the art style of the training set may be too bright

    Tonade
    Author
    May 2, 2024

    also i've test the sample type that impact the color bright, maybe give a try to euler_a?

    TemmieNoaMay 22, 2024

    you could also try model refining, try using the base model which has color denoising and then t-ponynai. if you wish to maintain this model's style.

    but it's not just this method, stable diffusion images doesn't always maintain on single models. perhaps multiple models would finish the work, or single with style, etc. it depends on how would you plot the whole image generation. there're no right or wrong answers in any methods. because, it's what we called "art" technology. so there're varieties in it. :)

    dieGHOST_sanMay 3, 2024
    CivitAI

    Is it necessary to put the "Score" in this version?

    Tonade
    Author
    May 3, 2024

    This version also does not require the use of score as a mandatory requirement

    Tonade
    Author
    May 3, 2024

    u can use same prompt like sd1.5

    dieGHOST_sanMay 3, 2024

    @Tonade ohh I see, good to know. thanks

    JammedMay 4, 2024· 2 reactions
    CivitAI

    很好的色彩但是脸都是小孩脸XD

    ipodnanoMay 9, 2024

    试试正面词加上“mature”然后负面词加“loli,child,chibi”

    uouooMay 6, 2024· 2 reactions
    CivitAI

    Hello, your model T-ponynai3 is excellent, wonderfull work. Thank you very much for your work!
    Can you please add futa's chastity cage under clothes (pantyhose or panties)? Thank you again!

    Tonade
    Author
    May 7, 2024

    replied in chat

    35579May 7, 2024· 4 reactions
    CivitAI

    are you kidding? the model is just insane

    Tonade
    Author
    May 7, 2024

    enjoy it OuO

    penglongitoMay 8, 2024· 1 reaction
    CivitAI

    How can i generate this style in novelai?

    Tonade
    Author
    May 8, 2024

    just simply use it use no extra style prompt

    goofahh1May 8, 2024· 1 reaction

    bruh

    sansdootMay 9, 2024· 2 reactions
    CivitAI

    Cool

    ipodnanoMay 9, 2024· 8 reactions
    CivitAI

    best way to draw feet ever!

    goofahh1May 10, 2024· 3 reactions
    CivitAI

    what are the best settings for it?


    im using dpm++ 2s a karras with 70 steps and 15 cfg
    is this good enough?

    goofahh1May 10, 2024

    also what upscaler is best? im using 4x_NMKD-Siax_200k with 25 steps 0.4 denoising and 2 times upscale

    Tonade
    Author
    May 10, 2024

    euler a with 25 steps and 7 cfg is ok

    Tonade
    Author
    May 10, 2024

    @goofahh1 R-ESRGAN 4x+ Anime6B this is the upscaler i use 

    goofahh1May 11, 2024

    @Tonade thanks

    Forge_ExileMay 10, 2024· 2 reactions
    CivitAI

    I love the model, excellent results! However using PDV6XL artist tags doesn't seem to have any effect?

    Tonade
    Author
    May 11, 2024

    Because I have fixed some good art styles on prompts without aesthetic scores, in order to produce images without using aesthetic scores, I may have downplayed some of the art style effects trained in PDv6 under aesthetic scores

    Forge_ExileMay 11, 2024

    @Tonade Oh, okay! I appreciate the response, thank you ^^

    Tonade
    Author
    May 11, 2024

    @Forge_Exile further more,i'll start a style lora Collection base on T-ponynai3, it could be used like nai3 by use lora in sdxl like artist name in nai3

    ManolasMay 12, 2024· 1 reaction

    Where can I see the list of artists?🥹

    Tonade
    Author
    May 12, 2024

    @Manolas now i'm training, and i prefer to name it “style_number" but not artisrts

    ManolasMay 12, 2024

    @Tonade Thanks Tonade for your repIy, I was referring to which artist tags the base "Pony Model" or Ponny Diffusion recognizes

    Tonade
    Author
    May 12, 2024· 1 reaction

    @Manolas Oh! Are you referring to this? The author of ponyv6 trained the artist into the model through hash values. And it hasn't been made public. So no one knows about the original Pony artist tag

    MonarchJoshuaMay 10, 2024· 4 reactions
    CivitAI

    Nice

    TheWittyRobinMay 12, 2024· 7 reactions
    CivitAI

    does this model seem slow to other models or is it just me?

    TheWittyRobinMay 13, 2024

    its hit or miss i guess. sometimes i load it up and it will do a bang up job in 60 seconds other times im waiting 10 minutes. same prompts and sampler and size. idk what causes it.

    Tonade
    Author
    May 13, 2024

    @bricejames325763 I think you forgot to adjust the magnification of the high-fix to be consistent when producing different images. I haven't encountered this problem before

    TheWittyRobinMay 14, 2024

    would you mind elaborating? im not sure what magnification youre talking about. im using webui forge btw if that makes a difference

    TheWittyRobinMay 14, 2024

    this is the generation i just ran if im doing something wrong for this particular model please let me know. it took 23 minutes and 36~seconds which is ridiculous for an image this size.

    landscape

    Steps: 20, Sampler: Euler a, CFG scale: 6, Seed: 1905495017, Size: 360x360, Model hash: 0b3046dd73, Model: tPonynai3_v41OptimizedFromV4, Denoising strength: 0.6, Hires upscale: 2, Hires steps: 10, Hires upscaler: R-ESRGAN 4x+ Anime6B, Version: f0.0.17v1.8.0rc-latest-276-g29be1da7

    Tonade
    Author
    May 14, 2024

    @bricejames325763 Hires upscale: 2 make this one lower

    Tonade
    Author
    May 14, 2024

    @bricejames325763  my general set

    Steps: 25, Sampler: Euler a, CFG scale: 7, Seed: 3506851164, Size: 776x1072, Model hash: 0b3046dd73, Model: T-ponynai3-v4.1, Denoising strength: 0.3, Clip skip: 2, ENSD: 31337, Hires upscale: 1.6, Hires steps: 10, Hires upscaler: R-ESRGAN 4x+ Anime6B, Lora hashes: "tpony-style-v2: e9eed2af1800", Version: v1.6.0

    kelllasher87May 23, 2024

    it's slow for me as well. i can gen a batch of 4 768 x 1152 in only a few seconds (30-40sec on a rtx 3070) with most SDXL models and this one, as well as the ponyfaetality model, take upwards of 5 minute to do the same. using comfyui. no hires fix or anything. just raw output.

    kurodahuga843May 13, 2024· 7 reactions
    CivitAI

    The impression of the picture looks young among the ANIME-type MODELs of PD.

    In other words, it is in demand.

    GimmeramMay 18, 2024

    What?

    Tonade
    Author
    May 19, 2024

    @Gimmeram he means it's a "young generate model"

    GimmeramMay 31, 2024

    @Tonade I don't get it lmao

    BigBoss07May 14, 2024· 5 reactions
    CivitAI

    Help me please. When i first downloaded this model it was working fine, everything was great, but now when i try to switch to this model my a1111 giving cuda memory errors. idk what happened, i tried using medvram lowvram, but nothing seems to work.

    Tonade
    Author
    May 15, 2024

    You can try upgrading the SD version, as many people's model switching problems are caused by the version being too low

    32BitshifterMay 16, 2024

    Check your VAE settings and which one is loaded. If you use a certain strain of the vanilla SDXL vae it will usually throw a NaN error when trying to output, a1111 will then back up and try to redo the output at fp32 by default which is massively more memory intense. Are you noticing the issue right at the end of a generation but it's fine up till that point? Could be a sign. If so try sdxl-vae-fp16-fix or just switching to any others.

    BigBoss07May 18, 2024

    @Tonade thanks for advice, but reinstalled my a1111 and everything works fine

    BigBoss07May 18, 2024

    @32Bitshifter i fixed this problem by completely reinstalling a1111 

    GimmeramMay 18, 2024· 2 reactions
    CivitAI

    What's the best negative prompt for this model?

    Tonade
    Author
    May 19, 2024· 2 reactions

    score_4,score_3,score_2,score_1,ugly,bad hands,bad feet

    GimmeramMay 31, 2024

    @Tonade love you Tonade

    piminMay 19, 2024· 2 reactions
    CivitAI

    求助,为什么我cfg稍微高一点画面就变得很锐利,就3附近能看,连推荐值7都没到就画面就没法看了

    Tonade
    Author
    May 21, 2024

    应该是开了什么插件导致的

    piminMay 22, 2024

    @Tonade 好像是概念类lora的原因,一加上就很容易画面崩坏,应该叫过拟合之类的?我不太懂,这个有希望修复吗?看别人的图似乎角色类lora就没问题

    RONG1May 23, 2024

    vae关了没

    Tonade
    Author
    May 23, 2024

    @pimin 那就是lora的问题,如果没有用lora这种情况应该不会发生的,就是lora权重太高了或者lora训练问题

    TemmieNoaMay 23, 2024· 5 reactions
    CivitAI

    also, do you plan to train the v5 of this pony model by any chance? because this model is gorgeously outstanding

    Tonade
    Author
    May 23, 2024· 4 reactions

    The training has started now, and it will take about 66 hours to finish. This version includes four new art styles, and I don't know what the effect will be, let's see

    TemmieNoaMay 23, 2024· 1 reaction

    @Tonade take your time, don't rush.

    FestafiaMay 23, 2024· 1 reaction

    @Tonade Looking forward to it. Hopefully luck is on your side like with v4.1. Definitely my favorite model I've used by far

    l984kikou877May 23, 2024· 3 reactions
    CivitAI

    非常好模型,使我显存被榨干

    fog1May 23, 2024· 2 reactions
    CivitAI

    hey have take request lora???

    Tonade
    Author
    May 27, 2024

    no extra lora

    fog1May 27, 2024

    @Tonade a suggest

    JohnnyKnoxvilleMay 24, 2024
    CivitAI

    What are the best settings to use for this? Sampler, Steps, Cfg scale, resolution, hi-res fix settings?

    Tonade
    Author
    May 25, 2024· 3 reactions

    Steps: 25, Sampler: Euler a, CFG scale: 7, Seed: 3506851164, Size: 776x1072, Model hash: 0b3046dd73, Model: T-ponynai3-v4.1, Denoising strength: 0.3, Clip skip: 2, ENSD: 31337, Hires upscale: 1.6, Hires steps: 10, Hires upscaler: R-ESRGAN 4x+ Anime6B, Lora hashes: "tpony-style-v2: e9eed2af1800", Version: v1.6.0

    EminicMay 26, 2024

    @Tonade is the size 776x1072 the original resolution or the resolution after hires fix? if the latter, is it possible to use a smaller resolution? (my card has 12gb VRAM and i'm running out of memory)

    Tonade
    Author
    May 26, 2024

    @Eminic original resolution,but u can use lower size

    Unhing3dMay 26, 2024· 1 reaction

    @Eminic how are you running out of memory with 12gb vram? I'm using a 3070ti with 8gb and I have no problems. If you're still using A1111, you should consider moving to Forge, atleast for SDXL based models.

    EminicJun 15, 2024

    @Unhing3d amd shenanigans... 😓

    kosveMay 25, 2024· 1 reaction
    CivitAI

    S2