AngeliumiX V.6: Merge Workflow & Improvements
π― Objective
AngeliumiX V.5 is a photorealistic-focused SDXL merge, designed to move away from the "AI-perfect" look and closer to natural, diverse, and lifelike portraits. The goal is to achieve:
More natural faces: Realistic skin tones, subtle imperfections, and less artificial perfection.
Diversity: Better representation of various ethnicities, facial structures, and body types.
Photorealism: Results that resemble photography rather than 3D renders.
π§ Merge Recipe
Base Checkpoints (Safetensors)
the best of the best !
VAE
SDXL_vae.safetensors
π¨ Recommended Use Cases
Best for: Portraits, photorealistic people, fashion, lifestyle.
Works well with: Subtle lighting prompts, cinematic styles, natural photography.
Sampler: DPM++ 2M SDE Karras or DPM++ 3M SDE Karras.
CFG Scale: 2.5β4 (for realistic results).
STEPS : 25 minimum
π Resolution Guidelines
Resolution
1024 Γ 1024 1:1 Square Portraits, social media
1152 Γ 896 9:7 Horizontal Close to 4:3
896 Γ 1152 7:9 Vertical Close to 3:4
1216 Γ 832 19:13 Close to 3:2
832 Γ 1216 13:19 Close to 2:3
1344 Γ 768 7:4 Close to 16:9
768 Γ 1344 4:7 Close to 9:16
1536 Γ 640 12:5 Wide horizontal
640 Γ 1536 5:12 Tall vertical
1024 Γ 1280 4:5 Vertical
π Positive Prompts
Useless to describe more than 77 tokens.
I create a prompt helper here with Grok 4, you enter in your language some elements and Grol do the rest. Inscription is free and free to use it : https://poe.com/SDXL-prompthelper
β οΈ Negative Prompts
Default: "3D render, octane render, CGI, simplified background, wrong perspective, text, watermark, error."
For architecture: Add "wrong architecture" to reduce distortions.
More complete : 3D, CGI, doll, deformed, bad anatomy, blurry, watermark, text, artificial, waxy skin, bad hands, ugly, distorted, unnatural colors, fake, airbrushed, bad lighting, lowres, jpeg artifacts, oversaturated, uncanny valley, instagram filter, bad shadow, floating hair, cloned face
π Workflow Notes
The ComfyUI workflow is included for easy replication.
Copy-paste the workflow to comfyui and load the merge and start experimenting.
π‘ Improvements Over Previous Versions
More natural faces: Less "AI-perfect," with realistic skin tones and subtle details.
Enhanced diversity: Better handling of different ethnicities and body types.
Photorealism: Closer to photography than 3D renders.
π Final Notes
The merge is versatile and works well for a variety of photorealistic applications.
Experiment with samplers, CFG scales, and resolutions to fine-tune results.
Description
AngeliumiX V.5: Merge Workflow & Improvements
π― Objective
AngeliumiX V.5 is a photorealistic-focused SDXL merge, designed to move away from the "AI-perfect" look and closer to natural, diverse, and lifelike portraits. The goal is to achieve:
More natural faces: Realistic skin tones, subtle imperfections, and less artificial perfection.
Diversity: Better representation of various ethnicities, facial structures, and body types.
Photorealism: Results that resemble photography rather than 3D renders.
π§ Merge Recipe
Base Checkpoints (Safetensors)
Huslyorealism
CyberrealisticXL
AcornisboningXL
BiglustydonutmixNSFW
Natvis
TheAramintaExperiment
CLIP/Text Encoder Mixes
gemmaCLIPFLUXsdxl
ClipLclipGFullFP32Simulacrum
VAE
SDXL_vae.safetensors
π Workflow Overview
First Merge (AngeliumiX Alpha)
Load individual checkpoints (Huslyorealism, CyberrealisticXL, etc.).
Merge models and CLIP encoders with custom weights (e.g., 0.50, 0.75, 0.80).
Save the intermediate checkpoint: AngeliumiX Alpha.
Second Merge (AngeliumiX V.5)
Load AngeliumiX Alpha as a base.
Add additional checkpoints (e.g., RealVisXL, DCLIP safetensors).
Merge models and CLIP encoders with refined weights (e.g., 0.50 for balance).
Save the final checkpoint: AngeliumiX V.5.
π¨ Recommended Use Cases
Best for: Portraits, photorealistic people, fashion, lifestyle.
Works well with: Subtle lighting prompts, cinematic styles, natural photography.
Sampler: DPM++ 2M SDE Karras or DPM++ 3M SDE Karras.
CFG Scale: 2.5β4 (for realistic results).
π Resolution Guidelines
Resolution
1024 Γ 1024 1:1 Square Portraits, social media
1152 Γ 896 9:7 Horizontal Close to 4:3
896 Γ 1152 7:9 Vertical Close to 3:4
1216 Γ 832 19:13 Close to 3:2
832 Γ 1216 13:19 Close to 2:3
1344 Γ 768 7:4 Close to 16:9
768 Γ 1344 4:7 Close to 9:16
1536 Γ 640 12:5 Wide horizontal
640 Γ 1536 5:12 Tall vertical
1024 Γ 1280 4:5 Vertical
β οΈ Negative Prompts
Default: "3D render, octane render, CGI, simplified background, wrong perspective, text, watermark, error."
For architecture: Add "wrong architecture" to reduce distortions.
More complete : 3D, CGI, doll, deformed, bad anatomy, blurry, watermark, text, artificial, waxy skin, bad hands, ugly, distorted, unnatural colors, fake, airbrushed, bad lighting, lowres, jpeg artifacts, oversaturated, uncanny valley, instagram filter, bad shadow, floating hair, cloned face
π Workflow Notes
The ComfyUI workflow is included for easy replication.
Copy-paste the workflow to comfyui and load the merge and start experimenting.
π‘ Improvements Over Previous Versions
More natural faces: Less "AI-perfect," with realistic skin tones and subtle details.
Enhanced diversity: Better handling of different ethnicities and body types.
Photorealism: Closer to photography than 3D renders.
π Final Notes
The merge is versatile and works well for a variety of photorealistic applications.
Experiment with samplers, CFG scales, and resolutions to fine-tune results.
FAQ
Comments (5)
v5 seems the most photorealistic among the whole series so far. No detectable flaws in realism. Face variety is there, ethnic variety is there, too. I will do more tests with certain styles (e.g. vintage photo, analog photo, film grain, gopro photo, instant camera photo, expired film and so on), and will report back. But so far it looks great.
oh thank you so much !
This merge is Awesome!!! Well done ;) I have posted some pics for example. Very good prompt understanding and very good choice for the selected models for the merge ^^
thank you very much :)
Take a look at iniverse, maybe 1.4 or 1.5 to add some creativity without removing realism. I put 1.4 in many of my merges.




