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    Description

    Beta 3 - I am seperating v2 and v3 beta because there have been many changes to comfy, and bugs introduced that i dont know if i need to fix or will be fixed with comfy updates. V2 may work better?

    Bug with new comfy i think makes all info boxes not populate with the info requested. I dont know how to fix it as all nodes used to display info are no longer working. Debug to console shows The info is passed properly, just not displayed. This may be an issue with only my comfy, but with all the new comfy changes im not sure if I need to change something. I dont think anything breaks from this but it is annoying to not be able to see sizes, counts etc.

    **********IMPORTANT**********

    Bug in video loaders that has been reported and hoping for a fix

    - when loading a video via string combines as this flow does the loaders needs to load things 2 times to cache things properly... I dont know why, it should take only 1

    possible solutions

    1. I could change all loaders to load videos directly but that would need you to set the video for every video control you load and break any simple text boxes that load videos. Its a workaround that i dont want to do TBH, as it makes more work for both me and you.

    2. Keep it as is with knowledge you need to set up all controls and load them Twice before starting your render. This can be done by just disabling the first and second pass renders, and running the flow a few times until it just starts and stops immediatly waiting for changes. It works on first render, but if you enable upscale after doing base it will restart base if you have not loaded Twice. This is currently what i am doing while waiting for a response to my bug report.

    In summary, Disable both first and second render and run the flow to load all controls (2 or 3) times until the flow does not reprocess anything when you press q. This prevents restarts when enabling things further down in the flow like the upscale.

    - a lot of minor fixes, hopefully did not break other things.

    - added sam masking to main the mask save area

    - added depth mask saving to main depth gen area.

    - added saving of custom sam masks generated / added mask loader to load in your custom saved masks

    - Moved all controlnet Model loading to the start, ensure you have loaded your models properly.

    - tested and fixed the dual mask prompting, i think it works properly.

    - auto adding commas to all schedules to ensure they work properly

    - tagger tags integrated into all prompts if enabled, schedules it adds to pre text.

    - edited the placement background option... not sure if it was broke before...

    - removed meshgraphormer hand refiner. IMO this is meant for text to video, not video to video. Hand masking can be done with sam masks and you can use depth/lineart with those custom masks.

    - added the nodes needed to combine any of your masks together.

    - added skip every override to all control loaders to allow you to load in controls you saved with skip every enabled.

    - inlcuded project folder with a animation from examples. called "Stop"

    I am sure there will be errors for the masking in some cases due to the downscale option, so many previews depend on it.

    If you have an error with any combine masks disable the downscale masks option and it should work. I am not even sure downscale does anything i think it auto downscales when rendering.

    Details

    Downloads
    11
    Platform
    ShakkerAI
    Platform Status
    Available
    Created
    9/3/2024
    Updated
    9/3/2024
    Deleted
    -

    Files

    videoToVideo_v5beta3.zip

    Mirrors

    CivitAI (1 mirrors)
    ShakkerAI (1 mirrors)