I noticed that a lot of IL checkpoints tend to add slime creatures when prompted for "slime (substance)" and even when they don't, the slime they generate is often rather smooth and shiny and when on a character it's skin-tight, like a bodysuit or even bodypaint. This LoRA aims to improve on that.
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IL_v1: First version for IllustriousXL v0.1, works on current IL-based checkpoints. I did my best to balance impact to the final image's composition with strength of the desired effect, but that ended up producing a slightly weaker LoRA than I'd have liked. The upside is that it can work at strengths of 2 without overly degrading eyes and hands, so if the effect is weak try increasing the strength.
Main trigger: "thick slime, slime \(substance\), [color] slime,"
If you don't add a color, you'll get a random one.
Optional: "translucent slime" or "opaque slime"
These aren't hugely impactful, but do change the slime texture and shading some. I also included "transparent slime" in the training tags, but that didn't come through until more steps and higher composition & style impact.
Description
IL_v1: First version for IllustriousXL v0.1, works on current IL-based checkpoints.
Main trigger: "thick slime, slime \(substance\), [color] slime,"
If you don't add a color, you'll get a random one.
Optional: "translucent slime" or "opaque slime"
FAQ
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Files
Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.
