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    Last updated - 15/07/2025

    Model description:

    This is an attempt at an all-in-one lora for generating the monster girls of MGE, with a focus on customisability, which allows you to select the features you want individually. Refer to these articles for more information. Not everything works perfectly, so good results may require a bit of experimentation at times.

    Background info:

    "MGE" Refers to the monster girl encyclopedia book series by Kenkou Cross. For more information, see the MGE wiki here.

    "Non-entertainment" usage:

    I've had my first question regarding legalities and commercial use, so: I am in no way affiliated with the creator, nor anyone involved in anything regarding MGE. This is a solo project, created solely for fun, which I've uploaded here because I assume other people will also enjoy using it. I haven't, nor do I intend to make any money with this beyond the buzz on this site, and I don't condone anyone else doing so*. I don't feel that strongly about it, and I appreciate being asked, just be aware that if you try I'm not getting involved in any disputes.

    *So it turns out you can now exchange Buzz for real money... This section was written in the context of external projects like pay-walled Patreon content, or using generated images in larger "commercial projects", both due to a lack of legal knowledge, and feeling like it oversteps a boundary with my personal ethics. I don't intend to change my stance on this, as I think the negative online perception around generative AI stems from the immediate rush to monetise it, and I think most "ethical concerns" would have taken years to be brought up, if ever, if things like ChatGPT remained as niche research projects.

    Actual artists:

    If any artists dislike the idea of their stuff being used for this (and you've drawn things from MGE), let me know and I'll avoid your work. I understand that AI is a very divisive topic, and I didn't make this with the intention of ??????? people off. As I don't intend to make money using my model, thid is more-so a thing for artstyles, because obviously impersonators will become harder to distinguish the better AI gets.

    Reuploads:

    I've decided to prevent unrequested reuploads of this (and my other stuff) on other sites as I've found the claiming process to be quite tedious, and there's little to no reason to allow it. I'll take direct requests for uploads, as if there's a reason to put it somewhere (say, for instance, a new startup has really good servers/features), then there’s a valid reason for doing so. I'm just not comfortable with stuff I've spent a significant amount of time making being spread to places I'm not aware of, nor people that did nothing to help benefitting from it. If you want to spread it elsewhere through links or something, go ahead, just don't reupload it to get yourself some free credits.

    Description

    V5.0 adds nearly 250 new images to the dataset, and standardises more tags to improve consistency. The following girls are excluded for various reasons:

    Too human (no point in including them) - dark mage, witch, houri

    Tag conflicts - bogie (the clown, not the pillow one)

    Too complex (looking to re-add, pruned for now to reduce dataset size slightly) - greenworm, wonderworm

    Too recent - candlegeist, kelpie

    /

    Changes are as follows ("quotation marks" = tag in dataset, monster names not included.):

    Animal ears - Added support for "side animal ears", covering the baphomet, barometz, all centaur subspecies, holstaur, ushi-oni, wendigo and weresheep. Also added "angled ears" for the gremlin, and two of the anubis CGs where they're sideways.

    Animal/scaled legs - Now has three variants: "calfhigh, kneehigh" and "thighhigh fur/scales". Now also works without "animal legs", so they have human feet instead.

    Alraune - Fixed spelling mistake (was previously "alarune"). Flower liquid now tagged as "honey".

    Arachne/atlach-nacha - Added "forehead eyes", as "extra eyes" covers all eyes outside of the main two (gazer tentacles, taisui, etc.).

    Barometz - Fruit now also uses "smooth slime". Also separated "segmented ram horns" into "segmented horns" and "ram horns" (applies to succubus and weresheep too). "Wool hair" should now work properly, the weresheep images I used have a fringe that was messing with it previously.

    Bunyip - Now uses "animal arms, furry shoulders" instead of "full animal arms", as it didn't seem to do much. Unfortunately, it seems the 14 images in the near-700 image dataset still aren't enough to get consistent results with this, but it does work occasionally.

    Cheshire cat - Added "jingle bell" tag, referring to the one on her collar. Most images also now have "striped limbs".

    Dark matter - Now uses same logic as barometz fruit, so being suspended by slime is "girl on slime".

    Demon - Horns now use "demon horns".

    Dragon - Separated "straight segmented horns" into "straight horns" and "segmented horns". Added more colors to underside tags (so now, the profile image would be "green scales, light green underside", instead of just green for both.) Also added "dragon scales" to differentiate them from the usual small ones (applies to wurm scales as well). Finally, added "skintight bra" and "clawed bra" to replicate the design of the profile image's one, with the former being self-explanatory, and the latter referring to the hand-like bits at the bottom.

    Dragon zombie - Now uses "colored skin, teal skin". Also changed "jagged scales" to "bone scales".

    Gazer - Added the "segmented tentacles" tag, to make them usable without "eye tentacles".

    Hellhound - Now uses both "flaming eyes" and "fire beside eyes", I'll update this if I find any interesting differences between them.

    High orc - Added "skull hat".

    Jabberwock - Added the "curved scales" and "protruding head fins" tags. Also now uses "wavy horns" and "tattered wings".

    Jinko - No longer uses "full animal arms" (Because I misinterpreted the profile image's shoulder coverings).

    Jubjub - Added "feathered bra", which should be self-explanatory. Also added "gradient feathers" to images that contain them, most having "white feathers to pink feathers".

    Kikimora, kobold and orc - Added "floppy animal ears".

    Liliraune - Fixed spelling mistake (was previously "lilirune"). Flower liquid now tagged as "honey".

    Lilim - No longer uses "front facing horns", as they all face forwards already, so now they're just "segmented horns, wraparound horns". Also removed "succubus" tag, to hopefully reduce the chance of getting generic features.

    Manticore - Experimenting with "flesh brush texture", seems to work fairly well for that specific type of tail interior.

    Mucus toad - Added "skin patterns" and "small slime balls". Also changed "webbed hands" to "webbed fingers". (Applies to mermaid and sahuagin too)

    Nereid - Fixed spelling mistake (was previously "nerid"). Also added "fin feet", which should be self-explanatory.

    Night gaunt - Added "latex" and "bodysuit" tags.

    Nureonago/shoggoth - No longer use the tag "slime girl", as the tag is reserved for fully-liquid bodies. Still uses other slime-related tags though.

    Oomukade - Added "many legs" (still uses "arthropod girl, centipede girl").

    Parasite slime/slime carrier - (same as dark matter) Now uses same logic as barometz fruit, so being suspended by slime is "girl on slime". Also, the slime faces are tagged as "extra face", which finally seems to be picked up, and therefore should now be controllable.

    Raiju - Re-added "lightning tattoo".

    Ryu - Now uses "forked horns" and "back-facing horns".

    Sandworm - Added "fake monster" tag, in addition to "oversized body, shoulder gems" and "extra eyes". (It does actually work! For how abstract the idea is, it's surprising how consistent it is now.)

    Selkie - Added "fake mermaid" tag, to use alongside "seal skin, zipper".

    Skin colours - Removed "unnatural skin color" in favour of "colored skin". Also now has (basic) support for both pale/light and dark color variants ("dark blue, light green, pale purple", etc.).

    Slime - Now only "opaque slime" and "smooth slime" are modifier tags, so they should now be translucent and sticky by default. "Core inside slime" is also now "Object inside slime, slime core", to hopefully allow for different objects. Finally, added "slime hair" to all slime girls.

    Styles - Added "pixel art" for the style seen in the fallen maidens game portraits. "MGE artstyle" and "CG artstyle" are also a lot more consistent as the dataset's images are now over double their previous resolutions.

    Unagi-joro - Added "lamia" tag, as well as "eel girl" and "tail ridge".

    Ushi-oni - Now uses "wavy horns" instead of "jagged horns". Skin is now also "pale green".

    Wendigo - Now uses "curved horns" and "forked horns", as well as "oversized fur cloak", which is self-explanatory.

    Wings - Added "wing spike" for applicable leathery/scaled wings, which should hopefully make it removable, and added "large wings", which should be self-explanatory. Also removed "back wings", making them the default, so "hip wings" should perform better now.

    /

    Known issues:

    - Al/liliraune are hard to get consistently inside their plants

    - Barometz fruits rarely have leaves attached

    - Colour biases for certain features (bunyip scutes being black, purple liquids occasionally coming out pink, and so on)

    - Jabberwock "mouth tentacles" don't work (similar issue to what the manticore had, probably), and the scales are too generic

    - Slime girls don't show objects inside them (they generally either appear in front of them, or don't appear at all)

    - Webbed fingers usually don't work

    - Having multiple species in one image tends to mix features (might not be fixable, but I'll look into it.)

    /

    Some more notes:

    - Many features require specific tags to reproduce, as I try to make everything customisable/removable, and as such generally won't work with just the name of the monster girl. I'll do what I can to update the templates in the model description, as they contain pretty much all of them. Just don't enable the lora, type "bunyip", and be surpried when it lacks pretty much everything a bunyip should have.

    - A few tags tend to mess with the quality significantly, generally because they're present in a lot of the dataset's images. They do work sometimes, but the two main ones I've had trouble with are "full body" and "standing". They can usually be counteracted by another tag though, like "close up" or "from_above", just weight them accordingly.

    - A lot of stuff won't work every time, with more complex things being a lot harder to get consistently. I'll continue to do what I can to refine them, but I have limited time to test the lora, so any feedback is very helpful, even if it's "X doesn't work", or something.

    FAQ