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    Symmetra (Overwatch) LORA - v.1
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    Preview 2
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    Preview 6
    Preview 7

    My seventh Overwatch LORA. Focused on original appearance.

    • Triggers - symmetra, blue dress, one mechanical arm, visor, thighhighs

    • Headgear - Head acessories besides blue visor tint are glued and you have to really try to take them off , if you add cyborg, earrings, forehead jewel, headgear, jewelry, necklace, visor into negatives you might just get lucky and get rid of most of it.

    Checked strength range is 0.6-0.9. Inpainting eyes works better on lower strenghts, face - on higher.

    This one was pain in the ass to make, ??????? visors and headgears + homogeneous dataset = suffering.

    If you liked my work, you can donate here.

    Review and comment with your experiences, I would appreciate whatever feedback you can provide in order to continue improving my technique.

    Trained on Anything V4.5 with anime.vae.pt.

    Samples are 512x768, without HighRes.fix (mostly), using OrangeCocoa 50/50 Mix , with OrangeMix VAE, and using EasyNegative embedding, CLIP Skip 2. Inpaint examples are txt2img with 1 single inpaint done on face (I will comment on exceptions).

    Description

    Dataset of 45 images with deepbooru tags

    FAQ

    LORA
    SD 1.5

    Details

    Downloads
    1,539
    Platform
    SeaArt
    Platform Status
    Available
    Created
    4/2/2024
    Updated
    9/15/2025
    Deleted
    -
    Trigger Words:
    symmetra
    blue dress
    visor
    thighhighs
    one mechanical arm

    Files

    Available On (1 platform)

    Same model published on other platforms. May have additional downloads or version variants.