UV Unwrapped Face - LoRA (Flux.1 D)
Trained on images of UV Unwrapped heads.
Works best at 1.0 strength, when mixed with other loras it tends to just stretch out the faces really wide, you have to really give this one a lot of strength to keep the effect in place.
This is mostly for testing and fun, it's not making REAL uv unwrapped faces.
"uv_unwrapp3d_h34d, a woman with long hair. her face is clearly visible"
Purz
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FAQ
Comments (7)
Very cool concept, it would be awesome if it adhered better to the template
controlnet should helps for this task
OMG it's Lady Cassandra!
You saved me from doing exactly this just around the corner. thanks! It would be amazing if there were a Lora like this, but focused only on the center of the face and based on polarized photos (like those in XYZ textures). It could be really helpful for any texturing job to enhance the work on eyebrows, lips, and other important details, or even to refine a raw draft
I was thinking about this a lot, too. Maybe it doesn't work out-of-the-box, but it is a beginning. You can somewhat easily use a simple morphing tool to move the face parts into the right position for DAZ, for instance. Very interesting. I will definitely give this a try.
@TToby controlnet helpt in that.
having a model that is capable of this is a huge help for who create textures by hand.
a simple low denoise on raw texture sketches can help finish the job quicker. also fix bed spots or propose alternatives to work on. problem is that main features (eye, eyebrows, lips and cheeck area) are too small in this lora.
I just tried it with a little help from photoshop. It works like a charm. You will need a bit higher D-CFG in Forge.
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