Since I can't find any LORA/LyCORIS of ZUN's style, I made my own one.
It's seems good at pencils sketches:
(traditional media, colored pencil \(medium\)), (pencil sketch:1.15)It's trained on 184 images using this guide: https://civarchive.com/models/22530
Why the LyCORIS says v2a, because this is my 2nd version of my 2nd version. The v1 only had art made by ZUN from Th14 onwards, and it weighed 144mb (overkill!). The v2 includes ZUN-styled fanart that include earlier games (at least Th8 onwards), but weighed 144mb too. So this v2a reduces it at 29mb, and I will update it when Th19 gets released and/or enough new ZUN-styled fanart appears.
Feedback would be appreciated, I'm still novice at this.
Description
This 1st version I used ZUN's official artwork from Th14 onward, and plenty of ZUN-style fanart from Danbooru that looks as early as Th07
This version is good with sketches:
(traditional media, colored pencil \(medium\)), (pencil sketch:1.15) The trigger word is not necessary, it was there because I believed that you needed the trigger word to activate the style
FAQ
Comments (6)
I definitely recognize some ZUN in there, but I think it looks a bit off.
Maybe because you are mixing a lot of different styles so to say, because even tho it is probably quite subtle to a lot of people, ZUN's art did change a bunch over the years.
(This is very apparent if you look at Embodiment of Scarlet Devil in comparison to the other early Windows games, it's noticably different!)
However I get the issue that there'd be a pretty limited dataset if you were just doing one ''era'' of his art.
I am planning on doing a PC-98 specific LoRA at some point, because that's one of my favorite styles of his!
This is still very cool to see so thanks for doing it, but if you want to update it I would suggest trying and splitting it into multiple styles per era if possible.
I uploaded a new version (v1.3). I used higher resolution images from Th16 up to Th19, plus plenty of fanart that imitates ZUN's recent art pretty well.
@jonny_nava_367 Awesome, I'll check it out!
So, I did a bit of testing, and I believe dropping the text encoder weight by 75% on the OUT blocks would make the trigger redundant.
You'll still get effects out of using the trigger, but judging by how the Deep IN and MID blocks responded it would instead just make it look more like early windows ZUN art instead of the ZUN-lookalike style used in fanart.
I forgot to remove the trigger word, next time I make a new version, I'll update all text files by removing the trigger, because I don't need it. Thanks, I didn't notice that.
Details
Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.









