Another entry in the Star Trek uniform series.
UPDATE V1.3
-Trained without faces and backgrounds, so this version does not have any more retro hairstyles baked in, which was the biggest problem for previous versions.
-IF YOU WISH TO USE BAKED IN ENTERPRISE BACKGROUNDS, USE V1.2
UPDATE V1.2
-Changed the trigger word to startrektos (with "uniform" or "dress" and color added), as this was the easiest way to fix the badges
-The haircuts and background should be now much more flexible
-Should have less film grain baked in
UPDATE V1.1
Prompting now should be much easier. It should be enough to give a color ("yellow","red","blue") and then "tosunfm " or "tosunfm dress". The badges in the close shots are better, but still if you are getting something not good enough you can add "star trek badge". Dresses should be now much more consistent in the style and length.
The retro style is still baked in, maybe i will try to make it optional in a future version.
Recommended to use at 0.8 or 0.7.
Description
Simplified prompting
FAQ
Comments (11)
This is most excellent. This and your TNG are great. Do you have plans to make any other ST uniforms?
DS9 will be next. I hope this is the one you wanted :). It will take some time though.
@impossiblebearclaw605 My favorite of the more modern uniforms. I think Movie TOS are my favorites but I just am excited that you have more in the pipeline.
I made a video sequence using this and img2img, driving the movement of a few TOS characters (and morphing between them by animating prompt weighting) using an image sequence generated from my webcam. It can be seen 15 seconds into this video. https://youtu.be/sILcfGESI44?t=15
Nice work!
Love this model, it is truly excellent!
Dont let the following make you think otherwise, the following is just my OCD and ADHD. lol.
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Few things i noticed,
-Hairstyles are pretty baked in, unless you do some extreme prompt manipulation or add other loras,
-Same for the Drape/wave/wrinkel of the dress uniform regardless of changing materials.
-The background is fairly easy to override, but honestly i like the aesthetic it gives.
-Facial Expressions can be manipulated, though results seem to be mixed on this point at least for me.
- The #1 problem I ran in to, is cause by the nature of the source images, and probably cant be gotten around easily, Theres ALOT of film grain.
~Only solution ive found is alot of neg-promting, and rendering larger images with different backgrounds instead of the baked ones.~
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My best results have been (for non realistic images)
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Resolution: 768x1368
Steps: 150
Model: PerfectDeliberate_v40
Refine: sexyToon3D_V20
Switch at: 0.3 (30%)
CFG Scale: 7
Batch Count: 100
Batch Size: 8
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Thanks for comments, i tried to address them in the newest version, you can try it out.
@impossiblebearcl4060 Couldnt convince you to do an SNW nurse chapel uniform could i ;)
@kirit0 There is more good data for that uniform then for captains variant in TNG, so i should manage to do it. I will work on that next, sounds like a fun challenge.
@impossiblebearcl4060 Awesome man, For some reason ive been wanting to do a Jess Bush/NurseChapel Uniform/Face image mix with Jeri Ryan/7of9 Uniform/Body. Think it will make a most spectacular image ;)
@kirit0 Added standalone nurse unfiorm, it is a version in my SNW unifrom lora.
Details
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