Final Fantasy VII Remake style (UE4) LoRA
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UPDATE: Retrained on NED.
For v1 a weight around 0.65 works fine from my tests. Triggers with
ff7r style.For NED version use weight 1 on Never Ending Dream (v1.0). Triggers with
ff7r style. I'll maybe train another one on NED 1.22 to make it accurate on that one too.
Also this came up kind of biased towards FF7 characters, so while this is mainly a style LoRA, it could replicate characters from the main cast of the game fairly well without embeddings or additional LoRA.
V1 original description:
This is kind of experimental. I wanted to see if I could finetune an anime model to replicate the style of a game in Unreal Engine. I think this was kind of a success. It works on AbyssOrangeMixV2 with a normal negative prompt, or on AnyLoRA with my usual negative prompt with negative embeddings (but don't mix them up, as that neg prompt doesn't work well on AOM with this LoRA). See the examples for the various comparisons.
How to use LoRA's in auto1111:
Update webui (use
git pulllike here or redownload it)Copy the file to
stable-diffusion-webui/models/loraSelect your LoRA like in this video
Make sure to change the weight (by default it's
:1which is usually too high)
Description
FAQ
Comments (9)
trying myself to get lora to learn styles. Any tips? i don't know how to really proceed. Same as faces?
use a dataset with 1 style.
please friend Unreal 5!!!
why do we need a trigger word
To increase accuracy. It was on every example of the dataset. It might work without it, but should be better if you use it.
@LykonĀ thanks a lot!
Details
Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.
















