Always wanted to make this since DunMa and DungeonSquad are among my favorite Mobile Games, I was finally motivated by ElHuevoCosmic's Dungeon Squad Style LoRA, which was sadly trained on a faulty dataset.
That being said mine is not entirely without issues either:
Gradient Backgrounds are a little too baked in (I went a little overboard to compensate for Cosmic's issue. Will fix in next version.)
Random weapons appear
Pose hard to influence (will fix)
However no green boarder issues and if you want better success at backgrounds use something like tPonyNaiV6 (Pony itself is bad at backgrounds).
It's important that you don't use quality enhancing embeddings like UnaestheticXL negative or zPDXL2 as these tend to force smoother shading, removing the pixel art effect from shading.
Use the amazing Void91's HDA PixelArtXL embedding for best results.
Comes in 3 flavors:
Regular - Good results, weak backgrounds.
Strong - Overtrained, better at backgrounds, works best when used with "pixel_art" in negative to make smooth looking characters in the Dungeon Squad anatomy/pose/framing.
Weak - good for img2img upscaling of pixel art gens.
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FAQ
Comments (2)
Cosmic here! I never noticed I inspired someone to make a Dungeon Squad Lora, its a super cool artstyle. Im glad my work was able to serve as a stepping stone for you to improve upon it. I have just updated my Lora to Illustrious, green borders still show up but Illustrious being so powerful takes care of the rest of the issues by itself. Feel free to update yours as well so we can have more Dungeon Squad Loras :)
Oh yea I've been sitting on the Illustrious version of my LoRA for a while, just too lazy to upload atm. Results are generally fantastic with Illu.
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Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.