I wanted to try out konyconi's stunning technique for creating styles but exploring styles with more variable or complex objects. It more or less works well with candy. However, it could definitely be improved by inpainting each training image to create more detailed individual candies. I also tried a model with toys--it sort of works, but here you'd really want to inpaint any generated training images or you just get toy-like blobs for the most part.
A few more observations:
If possible, find real-world art than using dall-e generated training images, like in konyconi's tutorial. Reason being is dall-e only sometimes generates proper details AND it can doesn't apply objects with much artistry. For example, actual Candyland characters have more thought put into them than my training candy images -- however, it's hard to find enough with similar enough styles and candy to not confuse thhe LoRA training.
Dall-e as accessed through bing applies a watermark. I find you generally want to crop all the images closer and upscale anyway to get rid of the white space.
Small "mistakes" will impact the whole model. I let dall-e generate a couple tanks with mint leaves rather than peppermint candies, and now mint leaves sometimes pop up in the gens.
On a given seed, this style of model will vary pretty widely in terms of what parts of the image it affects (is the whole image made of candy or just the clothes, etc.). So, cherry pick.
I used about 100 training images and set my epoch size to 20 (so 5 epochs = run through each images 100 times). This gives more granular outputs to choose from. I found epochs 6-7 (120-140 cycles) were about the sweet spot, though with some models you might have to dial down the LoRA strength.
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i haven't tried it yet, but those images made me think this was a real konyconi, well done
have we really gotten to the point where you can tell an authors style ? :D
and that author taught us to copy him... hmn... the AI wars are heating up! ;p
For what it's worth, I can always tell when it's a new konyconi. Appreciate the compliment, though of course I'm just ripping off their method.
Haha, good point but the real deal of Kony is his brain. In fact it's amazing all the new ideas he comes up everytime. This is not style at all because this is just a technique, instead of constant is cosine with restarts training using cycles aiming bleeding the images in training (which ironically is what when you do characters try to avoid, haha). Can't wait to see what he will be doing next with changes in his trainings.
Nice!
Awesome
could you please gimme a guide how to train this amazing model,how did you get the training data.
Hey, for those of you who are hoping to follow konyconi's tutorial. Someone else uploaded a handy tool for removing the watermarks on generated images: konyconi's Mass logo removal GUI - Utility Tool - v1.1 | Stable Diffusion Other | Civitai
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