Trained at 768x768. Based off of single model. Consistent results inpainting with weight from 0.5-.0.7 using epicrealism as model
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FAQ
Comments (6)
Holy, this one is really good...
Works with my personal model in different positions fine, especially from wide/far shot...
Keep it up... "Thumbs up"
sd 1.5 or SDXL ? because many of your demo images are with SDXL models ?
SD 1.5 Lora. I use SDXL for some of the initial image gen then switch to SD 1.5 for inpaint.
@nicelysedated708 Is there a tutorial you can point me to that'll teach me how to do that? (use SDXL for the initial image gen then switch to SD 1.5 for inpaint) TY!
@Rasthish You just send the image to inpaint and then switch models. Using Auto1111 its pretty simple.
works REALLY well at what it does, in my model....but, it makes everything else fuzzy and low detail, and increases the warpy-mutant seeds substantially.
if you are having that issue with another model:
recommend generating with it on .1, then putting it back on stronger .6-.8 in aDetailer
mask blur 10
only mask 68
denoise.5
does the thing really well













