Trained on a subset of the Vanilla and Modded Java Faithful 32px pack (484 textures).
(Following images are from v1, but usage instructions remain)
Use `seamless` or `block` in the prompt to specify the type of texture.
A weight of 0.8-0.9 appears to look best for me, default weight of 1.0 is too agressive.
Generate 512px textures, then downscale to 32px using e.g., median or nearest filtering.
It is generally safe to generate 1024px textures as well but you will see more obvious tiling.

Make sure to read and understand the licence of generated textures: https://faithfulpack.net/license
Help and feedback welcome, especially on how to decrease random oversaturation and bad generalization to new textures.
Description
Fixed some captions, turned on dropout and weight decay and re-trained for 12100 steps (roughly a third than v1). Overfitting is now far less prominent, tho I still see potential in improving generalization.
FAQ
Comments (4)
You should add "texture", "pixel", or "sprite" to your name. I was looking for something exactly like this for days before randomly stumbling onto this.
Just a thought.. Great work though!
can the generated images be used for a game (commercially)?
https://faithfulpack.net/license Requirements point 4: "Do not monetize content that contains any of our work, modified or not, under any circumstances."
@Conczin got it!














