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    TA86 SuperCel '94

    I've done something different...at least for the whole training set ^^

    Saturday morning anime, glowing CRT screens, colorful adventures, bold ink lines and a little 16-bit magic.

    A love letter to the visual world of the 1990s.

    Just a fun side project for my own stuff.

    Short Description

    TA86 SuperCel '94 is a nostalgic style LoRA built around classic 1990s Japanese TV anime aesthetics, colorful 16-bit console-era illustrations, expressive character designs, bold ink contours, vibrant colors and traditional cel shading.

    It brings together the charm of hand-drawn animation, the adventurous spirit of classic video games and the distinctive visual language of an era filled with exaggerated expressions, dramatic poses and unforgettable silhouettes.

    The LoRA was trained on a diverse collection of characters, animals, creatures, objects, interiors, architecture, landscapes and complete environments.

    The goal was to create a consistent visual identity that works across many different subjects.

    It is not primarily a pixel-art LoRA. The focus is on the illustrated world surrounding classic 16-bit games: character artwork, promotional illustrations, animated scenes and colorful hand-drawn environments.

    Main Trigger

    ta86supercel94

    Place it near the beginning of the prompt.

    Useful supporting concepts include:

    1990s anime, retro anime, hand-drawn cel animation, 16-bit game illustration, bold ink outlines, hard cel shading, vibrant colors, vintage anime, retro video game artwork, analog warmth

    You do not need to use all of them.

    If you do not like long descriptions or the idea behind it, stop reading here ;)


    Visual Identity

    The LoRA tends toward:

    • classic early-to-mid 1990s Japanese anime aesthetics

    • nostalgic 16-bit console-era promotional artwork

    • bold black and deep-navy ink outlines

    • expressive linework with varying thickness

    • clean, recognizable character silhouettes

    • traditional two-step cel shading with hard shadow edges

    • vibrant cobalt blue, turquoise, vermilion, yellow and orange accents

    • warm skin tones and rich indigo shadows

    • expressive faces, angular hairstyles and dynamic anatomy

    • energetic poses and dramatic perspectives

    • simplified yet detailed mechanical and architectural designs

    • hand-painted environmental backgrounds

    • subtle analog grain and vintage animation warmth

    • colorful, adventurous and slightly imperfect 2D illustration aesthetics

    The style can be playful, energetic and extremely colorful, but it does not have to be.

    Quiet interiors, atmospheric landscapes, mysterious creatures, dark fantasy settings and peaceful everyday moments can work just as well.

    The important part is the visual treatment, not the subject itself.

    Good For

    Anime characters, portraits, full-body illustrations, martial artists, fantasy heroes, original video game characters, animal mascots, creatures, monsters, robots, vehicles, retro technology, architecture, interiors, landscapes and complete illustrated worlds.

    It can be especially fun for:

    • classic arcade fighting-game characters

    • colorful platform-adventure heroes

    • fantasy RPG characters and creatures

    • nostalgic slice-of-life anime scenes

    • cozy lofi bedrooms and everyday moments

    • original mechanical and mecha designs

    • retro-futuristic environments

    • stylized animals and expressive mascots

    • imaginative worlds with unusual perspectives

    The fun part is pushing the style beyond its obvious 1990s associations.

    A medieval cathedral, a giant mechanical whale, a supermarket, a futuristic spacecraft or an ordinary coffee machine can all become part of the same illustrated universe.

    Prompting

    Describe the actual subject first and let the LoRA influence the illustration style.

    For stronger results, describe:

    • the character, creature, object or environment

    • pose and expression

    • camera angle and composition

    • lighting and colors

    • a few distinctive design elements

    You do not need extremely long prompts.

    Example — Classic Anime

    ta86supercel94, a 28-year-old woman with short dark hair and amber eyes, wearing a colorful windbreaker, leaning against a balcony railing on a sunny afternoon, three-quarter portrait, nostalgic city rooftops, warm golden light, classic 1990s anime atmosphere

    Example — Retro Video Game

    ta86supercel94, an original fantasy arcade hero with spiky copper hair, turquoise armor and a flowing red scarf, jumping across ancient floating ruins, dynamic full-body action pose, dramatic low angle, vibrant 16-bit adventure-game illustration

    Example — Animal Mascot

    ta86supercel94, a cheerful orange fox with enormous expressive eyes and a fluffy tail, wearing a tiny blue explorer jacket, running through a colorful mountain village, playful expression, dynamic perspective, retro anime character illustration

    Example — Environment

    ta86supercel94, an empty Japanese railway station at sunset, turquoise metal railings, warm orange sky, long geometric shadows, dramatic diagonal perspective, nostalgic hand-drawn anime background

    Example — Something Different

    ta86supercel94, an enormous ancient mechanical jellyfish floating above a Gothic cathedral, translucent turquoise tentacles, glowing amber machinery, extreme low angle, dramatic clouds, surreal fantasy architecture

    Experiment.

    The LoRA was intentionally trained on very different subjects, compositions and environments, so there is no single "correct" way to use it.

    Suggested Strength

    0.6 – 0.8
    A lighter stylistic influence, useful for experimenting with other aesthetics and combining different visual approaches.

    0.8 – 1.1
    Suggested starting range for the full SuperCel '94 aesthetic.

    Higher values may emphasize the ink contours, graphic shading, saturated colors and stylized character shapes more strongly.

    These are starting points. The ideal strength depends on the model, prompt and desired result.

    Notes

    The LoRA is inspired by the broader visual language of 1990s anime and video games, with an emphasis on original characters and designs.

    It is not intended to reproduce specific copyrighted characters or game franchises.

    A few things worth trying:

    Try a simple portrait.
    Try an arcade fighter.
    Try a peaceful summer afternoon.
    Try a giant robot.
    Try an ordinary household object.
    Try a completely ridiculous fantasy creature.

    And don't forget the backgrounds.

    The LoRA was trained on environments and architecture as well as characters, so it is worth experimenting with complete scenes.

    You can also combine the style with other artistic directions. A little pixel-art influence, a hint of comic-book illustration, retro-futurism, dark fantasy or even something completely unexpected might create interesting results.

    SuperCel '94 is meant to bring the feeling of a forgotten 1990s anime or video game into subjects that never existed back then.

    Not just nostalgia.

    A whole imaginary world that feels like it could have existed on an old CRT screen.


    Anything you find of mine outside of Civitai is shared without my permission.
    Please do not reupload my files outside Civitai.
    Link to my profile instead.
    Thank you.

    https://civarchive.com/user/tehalex86

     

    Description

    Around 0.8-1.0 seems fine.
    Euler/Simple does it's job.

    Please do not reupload my files. Just link people to my Civitai profile instead. Thank you.
    https://civitai.com/user/tehalex86

    FAQ

    LORA
    Krea 2 Turbo

    Details

    Downloads
    209
    Platform
    CivitAI
    Platform Status
    Available
    Created
    10/30/2026
    Updated
    11/8/2026
    Deleted
    -
    Trigger Words:
    ta86supercel94
    1990s anime

    Files

    krea2_ta86-supercel94_01.safetensors

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