Information
This is the Krea 2 version of my Obi Gladiator outfit from Skyrim. The Anima version can be found here.
Krea 2 model pages will be longer. I cannot write short and sweet for Krea 2. You may see the cover image be something slightly different. It's on purpose.
Disclaimer
If you generate imagery with my content, and you'd like to share it, please consider using the "Add Post" button at the bottom of the gallery instead of Post Images button at the top of the site, it gives the creator buzz and it costs nothing on your end. The article that was linked is a very important one I recommend reading.
I mainly create for fun, but I would appreciate it regardless.
Prompt Usage
For my Krea 2 models, this is divided into two sections. The first is the name of the outfit, one of the dataset images, and its trained prompt. The second is a random prompt from the gallery.. a little easier to work with.
I do not recommend people use the first prompt, at least as is.
Obi Gladiator - Dataset Prompt (in-game preview)
0b1gl4d14t0r, A woman stands with her arms resting at her sides, looking toward the camera. She has yellow eyes. Thin black eyeshadow lines her eyelids. She has short hair and black hair. She wears a silver breastplate, single pauldron, single sleeve, brown fingerless gloves, brown loincloth, red waist cape, greaves, and gladiator sandals. The silver pieces have a clean polished metallic sheen while the brown leather and fabric elements show a matte finish. The framing is a full-body shot that shows her figure from head to the tips of her sandals. The camera is positioned at a straight-on eye-level angle. She is indoors in a room with stained-glass windows, a potted plant, and a rug on the floor. Soft indoor light mixed with colored light from the stained glass falls across her, creating gentle colored highlights on the metal and soft shadows in the folds of the loincloth and cape. The overall lighting is even and clear, making the armor seams and fabric texture easy to read. The image is a realistic 3D render from a video game. It shows detailed skin textures and material textures.Obi Gladiator - Gallery Prompt
0b1gl4d14t0r, A woman. She stands in profile in a cowboy shot, cropped around the thighs, with her arms at her sides, looking at the viewer. She has short brown hair and thin black eyeshadow accentuating her brown eyes. Her eyes are half-closed, and she has a seductive smile. She wears a silver breastplate, a single pauldron, a single sleeve, brown fingerless gloves, a brown loincloth, a red waist cape, and greaves. The frame is a cowboy shot, cropped around the thighs. She is outdoors in a desert oasis at sunset, warm colors, sand underfoot, palms behind her, and no grass. ta86_inkriot, Bold irregular black outlines define the face, clothing, objects, and background structures. Hard cel shaded shadows create clear graphic planes across the subject and environment. Fine cross-hatching, scratched ink lines, chipped paint, and distressed print textures add controlled surface wear. The character remains clearly readable despite the layered outfit and unusual accessories. The environment feels colorful and detailed without becoming visually chaotic. <lora:krea2_ta86_inkriot_V2:0.8> <lora:ObiGladiator_Krea2_e10:1>Styles and Checkpoints
I take off the last essay of my original prompt relating the outdoors grass and stuff, and replace it with a style wildcard that has a mix of LoRAs and non-LoRAs, and I run them on an x/y/z plot on three checkpoints.
The checkpoints are the Official Krea 2 Turbo, Lustify! v10 and Wulver v0.5. The int8 versions, preferably. My dataset is trained off vidya game images and I'm not a fan of realism, so your best chance is using the second one or something ideal for photorealism.
As for styles.. well.. Here is a brief explanation of what the styles wildcard will generate.
Anima Flat Style (it isn't actually flat and I'm not a fan)
Dark Fantasy Anime (my favorite)
ta86_inkriot (Borderlands style, it's solid)
Warhammer: Rogue Trader style (it's alright)
The purple retro anime style from the official turbo model, it's.. okay
A photorealism line, an attempt but it's not my focus
The trained dataset line, the 3d render look.
Training Parameters
All my outfits contain 50 images with varied poses, angles and frames.
I either train them on site at 10 epochs (2000 steps) with default settings, or locally at 512x512 resolution at 10 epochs (1000 steps). Typically, I will hand out the last and final epoch, because I use constant scheduler.
Description
Obi Gladiator from Skyrim. Krea 2 version.


