CivArchive
    Super Robot Wars Alpha 1 Combat Sprite Style - v1.0
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    This is trained on assorted combat sprites from SRW Alpha 1 and is intended to create sprites that roughly follow the same proportions and shading. It is intended to be used on robots, vehicles and other inhuman subjects - I have tested generating humans with this and it is funky, but hey, whatever floats your boat.

    Since there isn't much data for mecha/robots in most models, you may need to use other mecha loras or train a specific robot lora if you want to generate something that isn't a mishmash of Gundam robots slammed together.

    The sample images shown has some cleaning up done to them.

    Summarized Directions: Generate at 512x512 or 768x768, then shrink to 128x128 (the resolution of the original sprites)

    Suggested Weight: 0.8

    Suggested Resolution: 512x512 or 768x768 (model trained on 768 resolution)

    Trigger Word: SRWAlpha1Sprites

    Key Phrases: simple background, green background

    Helpful Phrases: full body, solo, no humans, robot, mecha, super robot, science fiction

    Negatives: Human, and words like "Gundam" if you dislike their distinctive features on the generated robot.

    Description

    FAQ

    Comments (7)

    tetsujingo8494Apr 6, 2024
    CivitAI

    Do you have any plans to improve this Lycoris? It has a lot of potential

    Selenusuka
    Author
    Apr 10, 2024· 1 reaction

    In theory, there are actually a whole bunch of Alpha 1 sprites that hasn't been used as training data in the set yet, because the resources I was using (from Spriter's resources) didn't have the full collection, like nearly the entire enemy set is missing.

    That being said, I don't know nor do I have the time to rip them myself, so it's up to luck if I can make a second version of this Lycoris

    tetsujingo8494Apr 12, 2024

    @Selenusuka You could use the sprites from Alpha 2 (Alpha Gaiden), as the game's producers and artists practically reused the sprites and pixel art style in the second game, only changing them in Alpha 3.

    Selenusuka
    Author
    Apr 13, 2024· 1 reaction

    @tetsujingo8494 I took a look at Alpha Gaiden's page and it only has like 2 robots that's ripped in it... and one of them is Dancougar which I think was already in Alpha 1.

    tetsujingo8494Apr 14, 2024

    @Selenusuka I was thinking of something at home. Since you don't have the images already separated, why don't you search the internet for the videos of Super Robot Wars Alpha 1 and 2 and take a print screen, then just cut out the mechas on the green background? Nowadays we have 1080p gameplays of these games, so there would be no loss of quality, the most that could happen is that the images would be between 400x400 and 700x700 at the end of the cropping.

    Selenusuka
    Author
    Apr 14, 2024· 1 reaction

    @tetsujingo8494 the video screenshot method would have backgrounds, which I don't really want to clean up.

    tetsujingo8494Jul 13, 2024· 1 reaction
    CivitAI

    Hey man, do you still have that idea of creating those Super Robot Wars loras? I got a complete set of Super Robot Wars 3 and 4 sprites for Super Nintendo, there are 1898 complete bitmap images/sprites, with the weapons, robots and the like on a green background to make it easier (there are 367 mecha characters in the complete sprites alone), I wanted you to build a lora with them, if possible.

    LoCon
    SD 1.5

    Details

    Downloads
    260
    Platform
    CivitAI
    Platform Status
    Available
    Created
    2/6/2024
    Updated
    7/2/2026
    Deleted
    -
    Trigger Words:
    SRWAlpha1Sprites
    simple background, green background
    no humans, robot, mecha, super robot

    Files

    SRWAlpha1Sprites-50.safetensors

    Mirrors

    Available On (1 platform)

    Same model published on other platforms. May have additional downloads or version variants.