Jason Duval [GTA VI] - Cinematic Realism Edition
Finally, the protagonist of the next generation is here. This LoRA is meticulously trained on the Krea 2 architecture to capture Jason’s rugged facial features and authentic skin textures with unmatched precision.
How to Support:
If you want to see more high-fidelity character LoRAs, please support my work by clicking the 'Create' button! Every online generation helps fund my training costs and keeps the quality peak.
Taking character suggestions! 🚀 Which character you want? Drop your ideas in the comments of my latest post or dm me!
Description
FAQ
Comments (6)
He's got missing toes and no end of prompting gets 5 toes on both feet which is a pity because otherwise he's great.
Thanks for the feedback! Honestly, I was so hyper-focused on capturing the facial likeness and those upper-body proportions that the toes slipped past my radar during testing.Krea 2 is amazing, but it can be quite stubborn with extremities. I'm keeping your feedback in mind as I refine my workflow; if I can figure out a way to stabilize full-body anatomy better without losing the current quality, an updated version might be a possibility in the future. Appreciate the support!
@chase1johnson1 thanks, the rest of him is amazing. I was trying him out yesterday, I'll post the image, the feet were in the foreground and when you've used AI for any length of time counting fingers and toes is second nature. thanks again.
@chase1johnson1 I posted just the one but I tried everything bar changing the cfg to take negative prompts. The only thing that worked was not using him. thanks again.
@Rivington thank you so much for the honest catch! To be honest, I spent so much time fine-tuning Jason's face and upper body that I didn't pay enough attention to the foot anatomy in complex perspectives. You've got a sharp eye, and I appreciate the heads-up.
As an independent creator, my training resources (GPU time) are quite limited, which makes it tough to run deep-testing cycles for every single limb angle on the heavy Krea 2 architecture.
But your feedback is invaluable. I’ll definitely take your sample into account and do my best to improve limb consistency and interlocking in the next update. Thanks for sticking with me and pushing the model to its limits!
@chase1johnson1
no problem. I can't imagine the quality of the training images you were able to get would have been up to realistic standards. I just did some quick prompting
The model is centrally framed. fully naked standing in T-pose. a full body photograph, gta6jason
to be fair, it's pretty impressive for a video game character and I have never made a lora, the one on my profile I just reposted because people were asking where it had gone and really it's just the trigger words doing the heavy lifting.





