try any of these or put in Neg to reduce chance
may need to add 3d, or realistic, in neg for certain 2d/anime styles or lower weight
May add other NPCs loras here. They will vary in 3d strength..
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Naomi
face/body
nmihtrxl, brown eyes, short ponytail,
has a little long hair, or hair down, training
attire
labcoat, necklace, pencil skirt, or black shirt, cleavage, or no bra, thighighs, garter straps, black underwear,
did not train name tag,
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Meryl (General)
face/body
mrylSBxl, blue eyes, red hair, medium hair,
has very short hair training for dress attire
has MGS4 Muscular build - put muscle based prompts NEG to reduce size if needed
tattoo, or shoulder tattoo, results will vary. in-painting may improve
attire
headband, single earring, tank top, fingerless gloves, green pants, kneepads,
Or
wedding dress, tiara, white elbow gloves, turtleneck, or halterneck,
only have MGS1 attire training
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Big Mamma
face/body
bgmmxl, blue eyes, blonde hair, hair slicked back,
has some long hair, training
can add mature, or mature female, if some models reduce aged appearace
attire
coat, choker, belt,
has some black dress, sleeveless, training
has some gun, training
has some motorcycle, training
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Mei Ling
face/body
meilingxl, brown eyes, black hair, bobcut,
has some ponytail training
attire
black shirt, necktie, belt, pants, hat, or military hat,
all black default attire
has some suit, or business suit, training
did not train jacket properly
Description
FAQ
Comments (6)
Still no solution for Anima? I don't want to be a bore, but genning good 3D is too difficult in Illustrious, compared to Anima.
I can either waste time and money trying to make a decent anima or just make ILL. Anima was wildly inconsistent with the loras Ive made. It was either way too strong on the 3d or kept altering the characters artstyle despite using a default anime model. I have some character loras on anima that I decided to publish but no idea if its worth the trouble. I will say Anima can be more accurate on the characters 3d appearances but it also have odd camera angles issues for me.
@True_Might What you're saying is strange. Many creators have already made 3D characters for Anima; try asking them for help if possible. Many of your characters are excellent, but the 3D effect is too weak imo. They still look like they're in 2D...
@True_Might Amen. I tried anima with Meryl but it just gets wonky and she is out if frame or off center. Way to expensive to keep messing with and time consuming to back thorough all of the data to eliminate anything throwing it off.
@Jackkarate What you're saying is strange. I'm going to try creating a 3D char lora in Anima myself, to see if I was actually wrong🫡
@Mikeflower well at least what I'm saying is, that I don't know the right training settings to train them and I don't know how to roll anima images properly. I have been alternating between neo-forge or comfy to make the images. Which could be giving me mixed results.
I agree that anima tends to do the "3d" more accurately for characters than ILL but its takes resources from my ILL training and I've already failed like 4 different anima loras recently and decided not to publish them.










