Astral CGI
Heyyy!! This is my first LoRA share with the community — hope y'all enjoy it! It's completely free to use. It works fine for NSFW too, though every once in a while it randomly causes water droplets on the skin (super rare, but I'm still working on fixing it). Can't wait to see what you all create with it! 💫
A semi-realistic 3D CGI style LoRA for Krea 2 Turbo trained on base Model — my attempt at capturing the in-engine cinematic look of today's AAA games (think Final Fantasy-style character renders). Krea 2 already leans CGI on its own; this LoRA is the extra material + silhouette pass on top of that.
Z image Lora does the same, making it more cinematic feel with my custom workflow i already shared.
Trigger
Astral_CGI
(Optional) Place it once at the start and once at the end of your prompt:
Astral_CGI, [your scene], Astral_CGIStrength
Use Strength Default / Turbo 0.70–0.85 Heavier silk / armor 0.85 Avoid1.0 (goes waxy on this version)
Built and tested on Krea 2 Turbo, 8 steps, CFG 1, er_sde / simple sampler.
What it does
Gives silk, satin, fabric real weight and drape instead of flattening it
Cleaner, fuller game-CGI volume on the figure
What it doesn't do
Won't turn a close-up into a different face — Krea 2 already owns the beauty close-up on its own
Don't stack heavy "into-realism" or Midjourney-look LoRAs on top if you want this look to hold
This is v1 — feedback on where the style breaks (tricky fabrics, extreme poses, mixed lighting) is welcome in the comments.
I'll also be sharing character LoRAs for Evie and Cailin, both for Krea 2 and Z-Image — coming soon, still testing some stuff on those.
Also sharing some testing sheets below:


Description
Heyyy!! This is the Z-Image sister of Krea 2 Astral CGI. Same trigger, same idea — a semi-realistic 3D CGI pass. Not a new face. Completely free.
This is my second and final update for Z-Image. I consider this the refined, definitive version for that pipeline, so I don't think it needs more work — I've moved my style development over to Krea 2, since that environment gets closer to the look I actually want with less fuss. I'm still releasing this one so Z-Image folks can get the same cinematic CGI push.
Please use the ASTRA Workflow I'm attaching in the files. That's not optional if you want the sample look. The graph is Base → Turbo refiner → Face / Hand Detailers. The refiner is what takes it from "a pretty Z-Image still" to that semi-realistic CGI finish. A cheap Turbo-only run will generate, but you won't see what this LoRA was trained to do.
Look at the sheets. Same prompt, same seed.
OFF is Z-Image's own photo / live-action look. Cloth goes flatter. Skin reads more like a camera.
ON is the CGI snap: silk and cotton get weight and folds, metal and cloaks get volume, the silhouette reads more like a game render — semi-realistic, cinematic, not a cartoon.
The kimono / garden still is the honest test (nape, obi, fabric). The paladin still is where the 3D volume shows (armor, cloak, cathedral light). Close-ups barely move — if your gallery is five selfies, it'll look like the LoRA does nothing. Show the body and the fabric.
Trigger
Astral_CGI
Start and end of the prompt:
Astral_CGI, [your scene], Astral_CGIWhen the LoRA is off, strip the trigger too.
Strength
StrengthWhat you getOFFPhoto / live-action. Flatter cloth.1.00Cinematic CGI snap.
Silk, metal, silhouette actually lock in — this is the sweet spot, use this.1.00–1.10
(refiner only) A touch further for heavy garments (satin kimono, thick cloaks) if 1.00 alone isn't quite enough.
Put the LoRA on all three loaders in the gifted workflow (Base / Refiner / Detailers). Start at 1.0 everywhere; nudge the refiner up toward 1.1 if a heavy fabric still isn't reading right.
Add soft eyes in the positive (and in FaceDetailer). Hard "luminous / neon iris" wording goes shiny on this model.
What it does
Makes silk, satin, linen, metal feel like they have weight and geometry
Pushes a semi-realistic CGI / cinematic game-render look
Holds a cleaner CGI skin lane if you don't spam pores / photo-real LoRAs on top
What it doesn't do
Will not turn a close-up into a different face
Will not beat the Krea 2 sister if you want that AAA in-engine look with less fuss — that's why I moved there
No character baked in.
Gifted workflow
ASTRA Workflow (in the files): Z-Image Base → Turbo refiner → Face / Hand Detailers. That's the recipe behind the example images. Use it.
File: Astral_CGIv2.safetensors (~170 MB). Same family as the Krea 2 card, not the same weights. Don't load this file into a Krea 2 graph.



