Just for fun, maybe will have a official image editing model in the future.
This is an example of Minimax-H3 turing object from style A to B, and you can try any other prompts to convert X style to Y.
Single frame VAE: https://huggingface.co/Mamad8/MiniMax-H3-Image-VAE
Taomate turbo LoRA: https://huggingface.co/TaoLiveAIGC/TaoMate-H3/tree/main
v3.0 / WD14AutoPrompt
Bypass WD14 Tagger if you find your results too anime-like.
157.43s gen time (2M input 8M output on RTX 4070S, cold start)

v2.0

v1.0

If you like converting anime to realistic photos, please check my other models as well.
Here is the general purpose prompt for the generation, the more frames (<=24) you generate the better conversion result it will be:
For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced.
integrated_multimodal_description: [Shot 1] A completely static shot begins with <object> rendered in pure anime style. Over the full 1-second duration, <object> undergoes a smooth, continuous transformation into a photorealistic live-action human cosplay. Skin texture directly turned to realistic and get realistic pores, subtle imperfections, and natural subsurface scattering. Body proportions kept the same. Stylized anime lighting transitions into natural, physically accurate lighting with soft shadows and realistic highlights. Facial expression and body pose remain completely unchanged throughout. Simultaneously, the entire background environment transforms from anime style into a matching photorealistic setting under the same realistic lighting. The camera remains perfectly locked with zero movement of any kind.
overall_soundscape: N/A
non_diegetic_music: N/AV2.0 prompt:
For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced.
integrated_multimodal_description: [Shot 1] A completely static shot begins with <object> rendered in pure anime style. Over the full 1-second duration, <object> undergoes a smooth, continuous transformation into a photorealistic live-action human cosplay. Skin texture directly turns to realistic with visible pores, subtle imperfections, and natural subsurface scattering. Moderately retain the original anime’s exaggerated body proportions and stylized curves (slightly enhanced bust, waist, and hip ratios) while converting them into believable real-world anatomy. Stylized anime lighting transitions into natural, physically accurate lighting with soft shadows and realistic highlights. Facial expression and body pose remain completely unchanged throughout. Simultaneously, the entire background environment transforms in perfect visual continuity from anime style into a matching photorealistic setting under the same realistic lighting, ensuring no sudden shifts, discontinuities, or mismatched elements between frames. The camera remains perfectly locked with zero movement of any kind.
overall_soundscape: N/A
non_diegetic_music: N/A
character traits: .
environment: .Description
Add WD14 Tagger node to automatically gen descriptive prompt, based on v3.0.


