A fun experiment on training RO MVP pixel monsters. Had this idea because I felt making monsters / enemy concepts can be pretty hard in SD... and RO monsters are awesome. Trained on anime model. Keyword is mvmonster. You can try and play around with different types of monsters.
The weight range is fun to play around with. I recommend going between .65 - .80. Lower weights give it a more HD monster looks, while higher weights create more monstrous creatures with a more game / pixel look.
Example Prompt:
<lora:mvpmonster-22:0.65>a detailed pixel monster mvmonster, best quality, ultra detailed, 8k
<lora:mvpmonster-22:0.80>a detailed pixel knight monster mvmonster, best quality, ultra detailed, 8k
<lora:mvpmonster-22:0.80>a detailed pixel witch monster mvmonster, best quality, ultra detailed, 8k
Neg: (blurry:1.3), monochrome, extra limbs, distorted, discolored, deformed, disfigured, watermark, (bad hands), (Worst quality, low quality:1.4)
Hope you enjoy!
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Comments (2)
OMFG this is incredible!
Please, make a concept lora of RO classes!
I'm interested to experiment with this.. Would love more content that does this style of art / perspective..
Maybe a more generic style lora drawing in more concepts / data sets..
Will post back with my results!










