"fakem0n" Concept LoRA
Trained on ~1,250 pieces of official transparent creature artwork, each captioned with a structured tag string plus a purely visual description. The LoRA learns the tag vocabulary, so prompts work best when you follow the same slot order the captions used.
Trigger word: fakem0n — always put it first. Without it the LoRA barely engages.
How to build a prompt
Every training caption followed the same order. Copy it:
fakem0n → type(s) → form (optional) → evolution stage → body shape → plain-English visual description
Average caption in the training set: 5 tags + about 400 characters of description. The description is the part that does the heavy lifting — the tags steer the broad category, the sentence decides what the creature actually looks like.
Working example:
fakem0n, fighting, final_evolution, shape_humanoid, A humanoid creature with four well-muscled arms, bluish-gray skin, red eyes, and three brown ridges above its eyes. One pair of arms sits in the normal position and a second pair is attached directly above at the shoulders. It has black markings resembling briefs, a golden belt, muscular legs, and two-toed feet.1. Type tags
Use one, or two for a dual-type creature. About 55% of the training set was dual-type, so two types is completely normal. Order matters a little: the primary type came first in training.
🔴 normal · 🔥 fire · 💧 water · ⚡ electric · 🌿 grass · ❄️ ice 👊 fighting · ☠️ poison · ⛰️ ground · 🕊️ flying · 🔮 psychic · 🐛 bug 🪨 rock · 👻 ghost · 🐉 dragon · 🌑 dark · ⚙️ steel · 🧚 fairy
All 18 are well represented, from ~67 samples (ice) to ~171 (water).
2. Evolution stage tags
Exactly one per prompt. This is the strongest lever on complexity and size — basic skews small and simple, final_evolution skews large and ornate.
basic— first stage of an evolution line (~367 samples)middle_evolution— middle stage (~125)final_evolution— last stage of its line (~488)standalone— does not evolve at all (~277)
3. Body shape tags
Exactly one per prompt, prefixed shape_. Comes from the source Pokédex body classification, so it is a coarse silhouette hint rather than an anatomy description.
shape_upright— bipedal, standing tall (~268)shape_quadruped— four-legged (~248)shape_humanoid— human-like proportions (~192)shape_wings— winged, bird-like (~107)shape_arms— arms, no distinct legs (~64)shape_ball— spherical (~63)shape_fish— fish-like (~59)shape_blob— amorphous (~51)shape_armor— shelled or armoured (~50)shape_squiggle— serpentine, worm-like (~49)shape_legs— legs, no distinct arms (~30)shape_tentacles— tentacled (~26)shape_heads— multiple heads (~25)shape_bug_wings— insect with wings (~25)
4. Form tags (optional)
Only add one if you want that specific silhouette. Leave it out for a standard creature.
Well represented — these actually work:
mega— sleeker, spikier, more ornate redesign (~95 samples)gigantamax— colossal, energy-streaked, dramatically restyled (~29)regional_galar(~20) ·regional_alola(~16) ·regional_hisui(~16) — same creature reimagined for a different climate; usually a full palette and texture change
Thinly represented — treat as flavour, not a reliable switch:
origin · therian · primal · crowned · hero · sky · ultra · complete · eternamax · school · solo · rapid_strike · regional_paldea
Each of these had between 1 and 4 training samples, so the model has seen them barely or not enough to generalise.
One-off variants use the form_<name> convention — form_zen, form_midnight, form_heat, form_bloodmoon, form_terastal and about 40 others. All are single samples. They are listed for completeness; do not expect them to do much on their own.
5. Rarity tags (optional)
legendary— (~103 samples) pushes toward imposing, elaborate, high-detail designsmythical— (~37) similar, usually smaller and more delicate
Writing the description
This is where most of your control lives. The training descriptions were machine- cleaned to a strict style, and matching it gets you much closer to the training distribution:
Start with an indefinite noun phrase, never a name: "A squat, quadrupedal creature with…"
Third person, present tense, referring to the subject as it / its
Only what is visible in a still image — body shape, colours, anatomy, coverings, fur, feathers, scales, horns, claws, tails, wings, markings
No lore, behaviour, habitat, powers, abilities or measurements. None of that appeared in training, so it is wasted prompt budget
Concrete over evocative. Training captions say "three clawed toes on each foot", not "fearsome talons"
One flowing paragraph, roughly 250–650 characters
More example prompts
Dual-type, basic stage, simple silhouette
fakem0n, water, ground, basic, shape_quadruped, A small, round amphibian creature with smooth teal skin and a pale cream underbelly. It has wide-set orange eyes, a broad flat snout, and four stubby legs ending in three blunt toes. A row of small bumps runs down its spine, and its short tail tapers to a rounded tip.Regional form
fakem0n, ice, steel, regional_galar, final_evolution, shape_upright, A tall bipedal creature plated in frost-rimed metal. Its narrow head is crowned with two swept-back horns of pale blue ice, and heavy angular pauldrons cover its shoulders. Its arms end in three-fingered claws, and a segmented tail drags behind it.Legendary, ornate
fakem0n, dragon, psychic, legendary, standalone, shape_wings, A large winged creature with deep violet scales and gold filigree along its flanks. Its four wings are membranous and edged in luminous cyan, and a crest of tapering spines runs from its brow down its neck. It has slit pupils in amber eyes, and long forelimbs ending in curved claws.Minimal prompt — tags only, letting the LoRA fill in the rest
fakem0n, fire, final_evolution, shape_uprightNotes and limitations
No creature names appear anywhere in the training text. Names were stripped mechanically from every caption, so prompting a specific existing species by name will not summon it. This LoRA is built to generate new creatures in the style, not to reproduce existing ones.
Descriptions cover appearance only. Anything about behaviour, habitat or abilities was filtered out of training.
Coverage is uneven across form tags.
mega,gigantamaxand the three main regional tags have real support; everything else in section 4 is thin.Body shape tags come from a coarse Pokédex classification, so
shape_armorandshape_armsin particular group together creatures that do not look much alike.Source artwork was transparent-background official art, so the LoRA leans strongly toward isolated, full-body, plain-background compositions. Fighting that with a detailed scene prompt will work against it.
Description
FAQ
Comments (2)
wow that is some than i not could do amazing y working in a prompter app for make fakemons whit some features more, but your lora is amazing, one or two things, you could create a package more extense of this lora, of course i pay for that!, but whit some more things like the division of body-head-limbs-tail, and for any of this loras, and for example in head have eyes and many thing for thar...for more personalisable and modular experience and maybe not a lora a model complety whit all that for person al use
amazing work really, the only thing I'd suggest is to put gen1-2-3 into a subfolder and give it 2 repeats so the lora learns what shapes and patterns made pkmn designs great in the first place (Sugimori, Atsuko Nishida, Motofumi Fujiwara, most of which are sidelined or don't directly design anymore).







