Extremely simple workflow to compile Anima checkpoints.
Ever since Anima released it seems everyone is intent on distributing the models as standalone diffusion models without bundling them into checkpoints as was always standard before. Checkpoints are still necessary for many API calls though, backwards compatibility with older workflows, and overall more convenient, so here is a basic workflow to compile any Anima model into a corresponding checkpoint, as a resource for anyone who didn't know how or that you could.
To use, simply put the diffusion model in the corresponding slot, rename the output to match the input, and click run. If your model recommends an alternative text encoder, set it in the CLIP box. Its all very straightforward and comes preloaded with sensible defaults. If the model you downloaded doesn't specify what to do just use the defaults. There is no need to touch any settings.
If you make and distribute models, PLEASE just do this first, it takes 5 seconds and will save every downloader a little bit of hassle and be much friendlier to beginners also
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Comments (2)
But then the dl size increases with GB's, including a text encoder and vae you likely already have.
Still nice to know the option exists and how to, I had no idea. Nor do I know why you'd do this, but I've no idea how this all connects anyway.
Btw, any way of doing the opposite?
I haven't look into it but this should be reversable, yeah. Just load the checkpoint and then pull the model over to a corresponding save node. Also the size difference for these anima models is like maybe 1.5GB after checkpointing. The combined checkpoint is smaller than a typical SDXL checkpoint (which includes it derivatives like IL and Pony). Checkpointing has been the standard for ages, and it should still be the default download I feel. The website is even structured for it, these anima models are all being tagged as checkpoints when there's actually a separate category for standalone diffusion models already.
Anyway the size really isn't an issue, like I said even after bundling its smaller than what you'd download previously
