Mysterious sponsor of Kaiser Knuckle’s titular tournament and the game’s final boss. A strong contender for the most overpowered fighting game boss in the genre’s history. Now in Anima flavor!
To see all my LoRAs, please (temporarily) disable X and XXX visibility, otherwise a lot will be hidden at the whims of credit card companies. You can help support making models like this by posting stuff you've made with it to the gallery using the "add post" button, that helps me earn back the training cost at no cost to you.
Tags: D_K_G_G, blonde hair, short hair, mustache, beret, scar across eye (may need to lower the scar's weight)
Outfit: single epaulette, green jacket, unit patch, elbow gloves, high belt, green pants, knee boots
Negative: (red background:1.25) (for some reason, despite this being tagged in all applicable training data, the Anima version loves to default to this)
No changes from either Illustrious version. Wanted to see how pixel art training data worked in anima. Saved a few earlier epochs, so tell me if it looks overbaked (I suspect it may be). I'm taking requests on ports to Anima (models with large datasets currently excluded).
Description
Comments (1)
So far the actual learning from pixel art part looks to have come out even better than Illustrious version did. Notably this version does not have the problem where faces further from the camera get totally distorted.
The main problems are the scar is too big, which is easily fixed with lower weight, and more annoyingly the model really, really wants to slap a red BG on everything (even non-simply). That was the BG color for everything in the dataset, but it was tagged in training. Some kind of training settings issue?





