From an early point in our evolution, humans have shown two consistent qualities: We like to draw and we think caves are cool. This even predates the arrival of physiologically modern humans, Homo sapiens; the earliest cave paintings in Europe predate the species' arrival and were made by Homo neanderthalensis.
When you think of cave paintings, your mind probably goes to southwestern Europe, especially the famous examples at Lascaux, which are about 17,000 years old. But cave paintings are far more universal and can be much older; the oldest discovered to date, nearly 45,000 years old, are in Maros-Pangkep karst in Indonesia, on the island of Sulawesi.
This embedding is based on 30 images of cave paintings from around the world โ including from modern-day Brazil, Bulgaria, China, Egypt, France, India, Mali, Peru, Sri Lanka, and Thailand. It was cooked for a total of 300 steps on base SD 1.5: 16 vectors per token, a 0.004 learning rate, a batch size of 6, and 5 gradient steps. I'll be honest: I was hoping that this would be better at generating the sort of graceful, figural paintings one associates with cave art, but also with the flexibility to display other objects in the style. Mostly, though, it likes to draw cattle. If you want something else, be prepared to prompt hard.
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Description
First release.
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Comments (1)
It makes cave paintings, and does it very well. Easy to use and consistent with a variety of checkpoints. Excellent job.
But . . . what if you were to use it's tendency to produce muted earth tones (cave ceilings and walls) and multiple sharply-defined figures as a foundation for art that is unique, original, and has nothing to do with caves or prehistoric art? What if you put things in that cave that have no business being there? Just imagine what you could do.
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Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.