CivArchive
    Preview 136416987
    Preview 136417004
    Preview 136417453
    Preview 136416981
    Preview 136416992
    Preview 136416983
    Preview 136417013
    Preview 136416989
    Preview 136416980
    Preview 136416990
    Preview 136416994
    Preview 136416996
    Preview 136416999
    Preview 136417006
    Preview 136417000
    Preview 136417003
    Preview 136417007
    Preview 136417008
    Preview 136417009
    Preview 136417010

    You can get this model through Civitai Early Access, or grab it along with many others by joining The Tinkerer on Whop. Membership gets you early releases, private tools and members-only pages. There are free pages too, no membership needed.

    👉 Join on Whop
    💬 Join the community for support, free tools and early news on Discord


    Download the CyberRealistic Anima ComfUI Workflow here
    It works perfectly in Forge Neo as well.


    CyberRealistic Anima is a full finetune of Anima (CircleStone Labs, built on NVIDIA Cosmos-Predict2-2B with a Qwen3-0.6B text encoder). The base model leans plain, neutral, and anime-first. This finetune pushes the other way, into semi-realistic territory that leans toward realistic: more detailed skin and faces, richer shading, stronger texture, with a polished painterly finish. It keeps Anima's tag and natural-language understanding intact.

    It sits between semi-real and full realism rather than aiming for photographs. The base model's official line is "anime only," but CyberRealistic Anima is looser than that in practice. So CyberRealistic Anima covers anime through semi-real and realistic-leaning output. If you need hard, true-photographic realism, a dedicated SDXL or Z-Image realism checkpoint is the better tool.

    What's different from base Anima

    • Tuned toward a semi-realistic, realistic-leaning, painterly aesthetic out of the box.

    • Better skin, faces, and eye detail, with stronger texture response.

    • You lean less on heavy quality-tag stacking to get a polished result.

    • Keeps Anima's full tag and natural-language understanding.

    How Anima prompting works (worth reading if you're coming from SDXL/Illustrious)

    Anima isn't a CLIP/SDXL model. Its Qwen text encoder reads your whole prompt as natural language, so prompting works differently from Illustrious or Pony:

    • Hybrid works best. Mix Danbooru/Gelbooru tags with a short natural-language description. You can prompt with pure tags like in Illustrious, but hybrid leaves far less room for the model to misread you.

    • Skip very short prompts. They give unstable results. For pure natural language, aim for at least two sentences.

    • Lowercase tags, spaces, no underscores (blue eyes, long hair). Score tags are the only tags that keep underscores.

    • Name a character, then describe their appearance and action. This matters most with multiple characters, or the model gets confused.

    • When a tag differs between Danbooru and Gelbooru, go with the Gelbooru version. The easiest way to find one: search name gelbooru, open the page, copy the tag.

    The style slot

    The last quality/style tag drives the overall style, and it's the one you swap to change the look while everything else stays put:

    • anime for default anime illustration

    • anime screencap for a TV-anime / screencap look

    • realistic / real life for a realistic-leaning render

    • @artist name for a specific artist's style (always with the @)

    Quality tags

    Both base-Anima systems work, in any combination:

    • Human-score: masterpiece, best quality, highres, ...

    • Aesthetic-score: score_9, score_8, ... score_1 (note: score_8, not Pony's score_8_up)

    Practical baseline:

    Positive: masterpiece, best quality, highres, score_7, score_8, realistic
    Negative: worst quality, low quality, sketch, score_1, score_2, score_3, censored

    Push to score_7, score_8, score_9 for a more polished finish, or drop to score_6, score_7 for a slightly less polished, more "anime" feel. Always pair the score change with a style-slot tag. The negative prompt rarely needs touching, so leave it stable and just tweak the positive. Use the negative to override stubborn attributes the model won't drop from the positive.

    Tag order

    [quality / meta / year / safety + style slot] [1girl/1boy/etc] [character (from series)] [artist @] [general tags]

    Within each section the order doesn't matter. Pair a character with what they are (1girl) and, when it helps, name the series with "from" (e.g. hyuuga hinata from boruto: naruto next generations). Artists need the @ prefix, or the effect is very weak.

    • Resolution: 768×1024, 832×1216, 1024×1536 (or swaps). Higher resolution means better quality and an easier time for the model. Avoid going much past ~2MP. My favorites are 1024×1536 and 768×1024.

    • Highres Fix: worth using. It improves the image a lot.

    • Standard generation: CFG around 5.5 with 40 to 60 steps for best quality, or CFG 4 to 5.5 with about 28 steps for fast and decent. Don't drop the steps too low (it degrades) or push CFG too high (it burns).

    • Samplers: er_sde (neutral, sharp, a good default), euler_ancestral (softer), dpmpp_2m_sde_gpu (more varied).

    • Scheduler: beta or simple. For the painterly, realistic textures this model is tuned for, try beta57 (ComfyUI RES4LYF node pack). It leans on low-noise timesteps and noticeably improves skin and texture.

    Example prompts

    Realistic-leaning:

    masterpiece, best quality, highres, score_8, score_9, real life, realistic, 1girl, solo. A semi-realistic portrait of a woman with auburn hair and green eyes, natural skin texture, soft window light, shallow depth of field, cinematic.

    Semi-real / painterly with an artist:

    masterpiece, best quality, highres, score_7, score_8, realistic, 1girl, @artist name. A young woman with long silver hair and blue eyes, wearing a white sundress, semi-realistic, detailed skin, soft shading, painterly, depth of field, standing in a sunlit forest with warm cinematic lighting.

    Notes

    • Default to safe and add safety tags (safe, sensitive, nsfw, explicit) to steer content. The model can drift on underspecified prompts.

    • The base Anima checkpoint is a preview still in training, so fine details should keep improving upstream.

    Forge Neo Settings

    You can download the port of RES4LYF Beta57 sigma scheduler from ComfyUI here

    ComfyUI Workflow

    Download the Anima ComfyUI workflow here:
    https://whop.com/joined/cyberdelia-ai-lab/comfy-ui-workflows-anima-7PyhuAgLz9eJ5R/app/

    This is also where future workflow updates will be posted, so make sure to check back for the latest version.

    Credits

    Built on Anima by CircleStone Labs (with Comfy Org), itself a derivative of NVIDIA's Cosmos-Predict2-2B-Text2Image. Please follow the upstream CircleStone Labs Non-Commercial License and the NVIDIA Open Model License where they apply.

    Description

    Grab this model and many more by joining The Tinkerer on Whop. Membership gets you early releases, private tools and members-only pages, plus a lot more.
    👉 Join on Whop

    CyberRealistic Anima V4.2 Turbo is a fast Turbo version of the Anima series, based on Anima Turbo V1.

    This version is made for speed and quick results while still keeping a strong Anima look and solid overall image quality. It is designed to work at very low settings, making it a great choice for fast testing, quick batches, and users who want good-looking results without long generation times.

    Recommended settings:

    CFG: 1
    Steps: 8–12

    Important note:
    CyberRealistic Anima V4.2 Turbo is not meant to fully replace CyberRealistic Anima V4 Aesthetic.

    • If you want the most stable version, use CyberRealistic Anima V4 Aesthetic.

    • If anatomy, hands, or finger consistency are very important to you, use CyberRealistic Anima V4 Aesthetic.

    • If you want the full Anima experience with the most balanced and refined results, use CyberRealistic Anima V4 Aesthetic.

    • If you want fast generations with very decent quality, use CyberRealistic Anima V4.2 Turbo.

    In short: V4 Aesthetic is the recommended stable version. V4.2 Turbo is the fast version for quick and efficient results.

    FAQ

    Comments (9)

    tedbivJul 11, 2026· 1 reaction
    CivitAI

    comfyui workflow works nicely... only needs facedetailer on full body images. thx

    carro7777777777385Jul 13, 2026· 3 reactions
    CivitAI

    My first time with Anima. I love this model (V3.0).
    The prompt adhearence is amazing. Great job!!
    But when I'm using the resolution 1024×1536 i get horrible results. Could it be that I'm passing the 2 megapixels limit as I'm upscaling 1.5 times?
    My fav resolution with this model is 896 x 1152 with upscaling at 1.5.

    Cyberdelia
    Author
    Jul 13, 2026

    I don’t think the resolution is the issue, as this should work. By the way, are you using my ComfyUI workflow? And did you perhaps use the Turbo version (v3) instead of the standard version (v2)?

    carro7777777777385Jul 13, 2026· 1 reaction

    Ohh yeah I did use the V3 (didn't realize that it was turbo) 🤣❤️
    I get wonderful results with it even though I'm having 35 steps and a CFG of 5 🫢
    Look at my girl in the victorian dockside below. I think it's beautiful.

    I really love this model. Do you think I would benefit from using the 2.0 version? I've Been stuck with SDXL, PXL and IXL because of my potatato machine for a long time... But this model really is something else. Simply amazing ❤️❤️❤️
    Ohh yeah, and I'm using SwarmUI and I'm not so good in ComfyUI.

    Snowsexx32Jul 17, 2026· 1 reaction

    I also didn't realize that v3 was turbo, and was running another turbo lora in my workflow. This was creating some weird behavior in images that I wasn't seeing in any other models.

    @Cyberdelia , Just a heads up, I took a look at the descriptions of both v2 and v3, and didn't see any mention of turbo in v3 outside this comment thread.

    Cyberdelia
    Author
    Jul 18, 2026

    @Snowsexx32 We’re talking about version 3 of the Anima workflow here, because that workflow is designed for Anima Turbo. CyberRealistic Anima V3 itself is not a Turbo model. Or was that already clear, and were you referring to the workflow as well? The workflow description clearly states that it is intended for Anima Turbo.

    Snowsexx32Jul 18, 2026

    @Cyberdelia oh weird, I thought you were talking about v2 vs v3 of the model not the workflow, as I get some kaleidoscope effect in v3 that I don't see in v2, nor in any other Anima model I'm testing with the same workflow.

    I'll have a little bit more of a look, but it may not be a surprise as I'm generating closer to 16:9, while your preferred resolution appears to be 3:2.

    lonecatone23Jul 13, 2026
    CivitAI

    Oh master of amazing checkpoints, what is the difference between Turbo and Asthetic? Is the LoRA built in? I generate with both. Can I use asthetic with the turbo LoRA?

    Cyberdelia
    Author
    Jul 14, 2026· 2 reactions

    Difference is that CyberRealistic Aesthetic is based on https://civitai.red/models/2458426/anima?modelVersionId=3108569
    And CyberRealistic Turbo is based on https://civitai.red/models/2458426/anima?modelVersionId=3108589

    You can use Turbo Lora on Aesthetic

    Checkpoint
    Anima

    Details

    Downloads
    406
    Platform
    CivitAI
    Platform Status
    Available
    Created
    7/11/2026
    Updated
    8/13/2026
    Deleted
    -

    Files

    qwen_image_vae.safetensors

    Mirrors

    HuggingFace (220 mirrors)
    CivitAI (166 mirrors)
    TensorFiles (1 mirrors)

    cyberrealisticAnima_v42TurboV10_txt.safetensors

    Mirrors

    HuggingFace (103 mirrors)
    CivitAI (151 mirrors)
    ModelScope (1 mirrors)

    cyberrealisticAnima_v42TurboV10.safetensors