Hassaku aims to be an anime model with a bright, distinct, slightly 2.5D anime style.
Join my Discord for everything related to anime models and AI art.
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Every bit helps me continue making AI models and even an AI VTuber, which is currently in the works.
How to Use
You need to use ComfyUI or Forge Neo.
20-50 steps, CFG 3-6, (i like to use 25 stepts with cfg of 3.5 and er-sde as sampler).
- Put @ in front of artist tags
- Use lowercase for tags and spaces instead of underscores.
- Recommended positive: "masterpiece, best quality, score_7", but since masterpiece is altered, in some cases masterpiece is enough
- Recommended negative: worst quality, low quality, score_1, score_2, score_3, blurry, jpeg artifacts"
- When using a tag that is different between Danbooru and Gelbooru, prefer the Gelbooru version.
Supporters
Special thanks to my supporters:
pttcot, SETI, Kodokuna and dataset captioners mariotheknight and tamashiicolle
Recommended Resolutions for Anima
Here are some resolution suggestions for Anima:
1536 × 640
1344 × 768
1216 × 832
1152 × 896
1024 × 1024
896 × 1152
832 × 1216 — most recommended
768 × 1344
640 × 1536
Larger resolutions are possible.
Note: It is a Diffusion Transformer (DiT) model, it is less restrictive on sizes in compare to a Unet like Illustrious, you can use bigger resolutions.
Version and License Info
V0.1:
A small-scale style training test, intended to see how adaptive Anima is.
V1:
Test for character training with nte characters and femme soule (pukey goddess shot trick). Better use of the style training set.
V1 Style:
Focus on a consistend style. Revert training of nte characters and femme soule (pukey goddess shot trick), because of forgetting issues of anima itself.
License: Anima
Description
What’s better
- More variety from the same prompt when using different seeds.
- More variation in facial expressions across different seeds, reducing the “same face” effect.
- Better constructed backgrounds.
- Reduced overlay-like blending effects on many concepts.
Trade-offs
- Style can be less stable on some concepts, but the overall style should remain the same.
Other notes
- Faces may appear more in shadow, which can make darker images look better overall.
Only changes in the internal style merge.
No new or additional characters were trained in for this update.















