Main prompt tags:
AndreEndfieldAP, 1boy, furry male, owl boyStyle control:
for Endfield in-game screenshots use: 3d
for any other style, remove 3d from prompt
Full outfit (from top to bottom):
black beret, beret pin, pince-nez, rimless eyewear, multicolored jacket, name tag, single black pauldron, yellow arm patch, black shirt, print necktie, key necklace, suspenders, two-tone gloves, belt, grey pants, pants patch, black crocsFrom behind:
stickers on back, multiple stickers, clothes writingFrom side:
jacket stickers, pants stickers, single black pauldron with Endfield text and upside down triangle logo and additional Engineering text below
Recommended samplers:
- Euler Ancestral Scheduler: Simple CFG: 3.0-4.0 Steps: 30-40 Lora strength: 1.0
Prompt guide (green - positive, red - negative):
- no gloves, claws - important if you want to remove his gloves otherwise his yellow gloves will bleed on his bare hands
- two-tone gloves, yellow hands - further helps to remove the glove coloring from his hands
- open beak - more anatomically correct version of "open mouth" since he is a birb
- single black pauldron with Endfield text and upside down triangle logo and additional Engineering text below - attempt to replicate the writing and Endfield logo on his black pauldron, kinda works but not really
- subtitled, English text - for any text removals
The LoRas should work with Anima Preview3 checkpoints, turbo Loras:
AnimaYume v0.4
WAI-Anima 1.0
RDBT v0.24_dmd2_b
Last image in the gallery can be imported into ComfyUI with a basic workflow:
No custom nodes required.
Description
Andre from Endfield.
Another relatively hard character to train. Not only is he an unpopular furry species but he has a TON of unusual details on his clothing.
The stickers/text is still hard to get consistently, maybe possible with enough tagging and clean shots but I am too lazy to do all that.










