V2
Increased accuracy for corrupted forms and other low representation outfits
Increased flexibility
Partial support for outfits on other characters. Possibly more in future versions


V0 Notes:
Quick and dirty draft version of Exs-Tia Chevalier LoRA. I have two possible dataset branches to test next, whenever I get the buzz for training. Note that the trigger words will change in future versions. I'm not sure whether I am going to try and include as many outfits as my Marina LoRA within this one in v2 onwards or just strengthen a few outfits. I think I will be pruning at least a bit. I used both the newer and older artstyle in the dataset, which muddied the results.
May have been an issue with my setup while I was playing around with the LoRA, but I got some absolute nonsense outputs a few times. slaughter-princess-outfit does not work reliably at all. I'm not including it on the side in the trigger words for that reason.
LoRA was trained to be incredibly flexible... but really only the dancer outfit and chevalier outfit triggers will be reliable. Make sure to add supplemental tags for dancer outfit, and it should work. Mostly just chevalier form works well in this one. You can probably "build" most of her outfits by specifying them. I put in a lot of supplemental training information for more unique generations at the cost of the outfits as an experiment.
Description
General improvements over draft V1. Mostly changes in captioning. Trigger words will change in V2. This will be the last version that uses riesverne as trigger word. Future versions will be corrected to Rieszverne. Outfit triggers will change as I clean up the dataset in future.
FAQ
Comments (8)
Didn't test it yet but I'm sure it's good. Just wanted to ask you if you'd like to get back all your older models from your other account ?
I had a good chunk of them backed up, and grabbed some of what I was missing off other sites that scraped the account and re-uploaded them. The rest I'm not too worried about right now, and I'll just remake in the future if I want them. I appreciate it though!
@worgman figured that but yeah I asked just in case
Could you tell me how you acquired your training data? For specific types of clothing, the available data is often extremely limited, leading to poor results even after training. Furthermore, much of that data tends to be of low resolution. In these cases, did you use AI-driven upscaling to improve the quality?
The training data comes from the CGs of the game and the standing pictures. I also will grab any promotional art I can find or the "bonus" items that come with pre-ordering and such and use it to supplement. A lot of the outfits in this series are a problem though with limited data. On those I do a few things. Cropping the image to take a standing picture from a single picture into ~6 by doing a cowboy shot, a upper body, lower body , portrait, and then usually a close-up of an area that has a lot of detail.
Then I upscale the crops using AI. After that I usually train my "v0" version. If I'm happy with it I'll release it as v1 or a draft. Otherwise I'll use it to polish up the images I have and to create new images to supplement the training data. This was the main trick I used to get the outfits to be reliable in my old LoRA. I haven't done that on the three LoRA I have re-released yet.
@worgman Thank you for the reply. It looks like it's going to take a lot of effort...
@japsduiqwwnfo Most of that applies to all-in-one LoRA. You can get decent/good results with just cropping. I try and go for as much flexibility in outfits and pose variation as possible. The bad thing if you just take the limited data for some clothing options and just go the crop route is you lose that flexibility. I would rather have the outfit fail to train than make the LoRA more rigid, but that's just how I like to make them.
It is definitely a lot of work though! I would usually spend about 6-8 hours on my old character LoRA. I would do test generations on one while editing the dataset on the next.
V2 is a large file size, so those who have limited data or space may want to stick with V1. I might optimize for a V3, but right now I'm happy with V2. I've done some more touch ups but moving on to other characters after releasing it.
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