Trigger word
@4x0styleRecommended strength is 0.6 - 1.0
V4
What's different from v3: pantyhose texture.
That was the one thing v3 weaker — the actual material: the fine mesh structure, the individual threads, the way the knit lines catch light across the fabric. This version goes after that specifically.

The approach is experimental NaViT native-resolution training: images are trained at their original resolution (up to 3000×4000) instead of being downscaled into fixed buckets. Fine fabric structure survives instead of getting smeared away in the downscale and WAN VAE— which is exactly what was killing the texture before.
This also means the LoRA holds up at large inference resolutions, and that's not a separate feature — it's the same goal. More pixels means more room for the weave to actually render. The samples were generated at 1920×1920, and I'd recommend generating at high resolution to get the most out of this version.
Recommendation to Anima Lora Trainer I am working on /ᐠ ̷ ̷𝅒 ̷‸ ̷𝅒 ̷ ᐟ\ノ
https://github.com/WalkingMeatAxolotl/AnimaLoraStudio
transformer_path: ~
vae_path: ~
text_encoder_path: ~
t5_tokenizer_path: ~
data_dir: ~
resolution:
- 1024
aspect_ratio_limit: 2.0
reg_data_dir: ~
reg_caption: null
reg_weight: 0.5
shuffle_caption: true
keep_tokens: 1
flip_augment: true
tag_dropout: 0.0
prefer_json: true
caption_comfy_encoding: true
cache_latents: true
vae_cache_batch_size: 0
navit_packing: true
navit_token_budget: 16384
navit_max_images_per_pack: 0
navit_text_trim_padding: false
navit_pack_strategy: next_fit
navit_pack_ffd_window: 256
navit_drop_last: false
navit_native_resolution: true
navit_native_over_budget: downscale
cache_encode_tiled: true
cache_encode_tile_px: 1024
cache_encode_tile_overlap: 128
cache_encode_max_pixels: 0
lora_type: lora
lora_rank: 32
lora_alpha: 32.0
lora_dora: false
lora_rs: false
lora_dropout: 0.0
lora_rank_dropout: 0.0
lora_module_dropout: 0.05
lora_reg_dims: null
epochs: 40
max_steps: 0
batch_size: 2
grad_checkpoint: true
grad_accum: 2
learning_rate: 1.0
lr_scheduler: none
optimizer_type: prodigy_plus_schedulefree
ppsf_d_coef: 3.0
ppsf_prodigy_steps: 0
ppsf_beta1: 0.9
ppsf_beta2: 0.99
ppsf_split_groups: true
ppsf_split_groups_mean: false
ppsf_use_speed: false
ppsf_fused_back_pass: false
ppsf_use_stableadamw: true
weight_decay: 0.0
kv_trim: false
vae_tiling: auto
noise_enhancement_type: none
timestep_sampling: uniform
timestep_schedule_shift: 0.7
timestep_shift_resolution_aware: true
infonoise_enabled: false
loss_type: mse
loss_weighting: none
leap_enabled: false
sra_enabled: false
grad_clip_max_norm: 0.0
mixed_precision: bf16
attention_backend: xformers
num_workers: 0
output_dir: ~
output_name: ~
save_every_epochs: 2
save_every_steps: 0
save_state_every_epochs: 0
save_state_every_steps: 500
seed: 42
resume_lora: null
resume_state: nullDescription
Trained on the Anima 1.0 base model.
This version improves pantyhose rendering, but somehow at the cost of slightly less stable hands. The brushwork — coloring/shading in particular — is also a touch weaker than v2.2, so pick whichever version suits your taste.
Switch to dora instead of lokr.
v3.9 means the model has gone through 10 rounds of training on different configs since v2.2. T.T
FAQ
Comments (17)
我用lokr训练出来的lora,随机出的原创角色可以还可以原画风的面部细节,但用了一些动漫角色提示词之后却没法还原画风的面部细节,anima自带的动漫原版面部细节会替换掉我的lora,总给人一种四不像的感觉,做不到动漫角色和画风lora的自然融合,请问需要在训练中修改什么参数来防止面部被anima替换呢?
举例来说就是练出lora后在创作中加入丰川祥子的提示词,只有角色外型画风像是画师的风格,面部却使用了动漫原版的风格,有一种很强的不协调感
素材集图片用了200左右,没用正则化的素材
感觉很难涅,像是 anima 底模在这个角色上使用了大量同一画风的数据。如果只是某个角色还好,但是大量角色想靠 lora 修正有点困难。只是单一角色可以用 nai 或者 chatgpt 做一个使用该 lora 画风的该角色塞进训练集,搭配底模自己出的这个角色的脸的图当作正则集。
也可以试试 lora 和 loha,比 lokr 参数量更大,也许可以覆盖过去,但是也更有可能过拟合。
@WalkingMeat 是这样的,我发现用了一些anima底模没有的角色lora(光美的露露卡)发现可以很好的和我的画风lora进行结合,感觉这个底模问题暂时是没法解决了,只能练一些对面部画风要求不高的画风lora了
@WalkingMeat loha目前在测试,感觉效果是有但还是做不到完全还原,大概只能做到素材画风的70-80%,底模污染这个问题暂时是没法直接靠画风lora压过去了
你或许可以试试我新炼的那个loha?权重拉到0.8以上,我自己测试的来说大部分角色脸型都可以被影响
请问使用lora模型后图像一直不能完全生成,有噪点是怎么回事呀。用的模型anima等都是设置好的
噪点是什么样的,灰色斑点吗
@WalkingMeat 解决了,是模型不对的原因,我之前用的是测试版
彻底疯狂喵~
似乎会增加放大二次采样的难度
没有混 1536 的图片,大分辨率可能效果不好。下个版本会换成多分辨率训练
可以试试新版本 v4 捏,使用的超大分辨率训练,直出 2000 * 2000 都没有问题
@WalkingMeat 感谢老大!爱你
Details
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