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    Evolve - Base
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    🧬 V.I.R.T.E.X Series

    Current releases:

    • X – Xenogenesis β†’ clean anime base

    • E – Evolve β†’ enhanced detail lightning

    • T – (Will likely be a merge focused on inpainting or noise reduction)

    • R –

    • I –

    • V –

    Future versions will explore different styles, eventually create a balanced mix between semi-realistic anime and pure anime.

    Try to combine it with my latest LoRA!

    https://civarchive.com/models/2498179/obsidian?modelVersionId=2808224


    Evolve is the second release in my V.I.R.T.E.X series of merge checkpoints.
    It represents a more advanced stage, focusing on enhanced detail, lighting and material response while still keeping an anime foundation.

    This model is optimized for:

    • more complex shading

    • improved light interaction

    • richer material detail

    • slightly more semi-realistic rendering

    It avoids excessive realism and noise, keeping a pure anime look with controlled detail.


    ✨ Key Features

    • Enhanced lighting and reflections

    • More detailed hair and materials

    • Better depth and contrast

    • Improved environment rendering

    • More β€œalive” skin shading


    Sampling method:

    • Euler A (recommended)

    • TCD_Euler_A (stronger but more aggressive)

    Schedule:

    • DDIM

    • Karras (best for final clean passes)

    Steps:

    • 20-30

    CFG:

    • CFG 4-7

    Resolution:

    • 1024Γ—1216

    • 1216Γ—1216


    πŸ”§ Forge NEO Tools (Recommended)

    SAG (Self-Attention Guidance)

    Scale:

    • 0.5

    Blur Sigma:

    • 2

    Blur mask threshold:

    • 1

    🧩 MultiDiffusion (High Resolution Upscaling)

    Use MultiDiffusion when generating at higher resolutions, for example:
    1536Γ—1536 β†’ 3072Γ—3072

    This helps maintain:

    • detail consistency

    • sharpness

    • clean structure without artifacts

    Method:
    Mixture of Diffusers

    Tile Width / Height:

    • Set to half of target resolution
      (example: 3072 β†’ 1536)

    Tile Overlap:

    • 64

    • 96

    • 256

    Tile Batch Size:

    • 4

    *High denoise strength may introduce artifacts or instability (recommended maximum: 0.45).


    🧠 Notes

    • Works best with my style LoRA's!

    • Fell free to experiment! Results may vary depending od workflow!


    πŸ“¦ Base Models Used:

    Description

    FAQ

    Checkpoint
    Illustrious

    Details

    Downloads
    316
    Platform
    CivitAI
    Platform Status
    Available
    Created
    3/28/2026
    Updated
    5/13/2026
    Deleted
    -

    Files

    evolve_base.safetensors

    Mirrors

    CivitAI (1 mirrors)

    Available On (1 platform)

    Same model published on other platforms. May have additional downloads or version variants.