Seedvr2 Unlimited Resolution Gigapixel Upscale
Tile upscaling using less vram- no oom
You can Increase the resolution by changing the tile size.
2x2= 2x resolution set in seedvr (3200)
3x3= 3x
4x4= 4x
Note: Base image resolution should be high enough to split them into tiles.
Description
FAQ
Comments (4)
This was fantastic, set it to 2x2 because 3x3 was a bit too much and added a bit more running time, and 2x2 was so good already it isn't needed in my case. Fantastic workflow, thanks for this.
It's amazing how well it's working and how simple it is to use and to understand.
If you have lots of VRAM the 4x4 is very useful. I would even try it with a 5x5 or even a 6x6 tile configuration if I could !
It depends on the input resolution, if resolution is too low, tiles will be too low res for seedvr to handle. More tiles will be useful if you have 4k, 6k, 8k image and you want bump up the res to 16k, 32k etc.
Amazing how long it took the community to spot and start using the model for image upscaling. And this only happened because those behind the model pushed it for video work, where (when accounting for temporal movement) it uses far too much VRAM to be practical at home. BTW there are many other models out there currently underused for similar reasons. The research is moving ahead far faster than the local community can keep up with, and much brilliant work goes mostly un-noticed.

