260713 Anima Version
It has become much easier to use compared to the SDXL version. I lowered the step level to the point where it has minimal impact on the art style.
The number of locks is not yet displayed with absolute accuracy, but adding natural language sentences tends to significantly increase the success rate.
(e.g., There are 5 psyche_locks in front of a girl.)
This is the one from the Ace Attorney series.
I'm still not very good at drawing objects that are separated from the body. It may take several attempts to achieve the desired composition.
Because I focused on "being separated from the body," situations like "holding a lock in hand" are not commonly drawn. Conversely, depending on the character's outfit, the lock tends to stick to the character's neck. In this case, add "psyche_lock on neck" to the negative prompt.
Trigger: psyche_lock, psyche_chain,
(additional tag) floating object, separate object, not attached to body, in front of the character, depth of field,
(additional tag- incomplete) 1psyche_lock or (2~5)psyche_locks
(negative tag) psyche_lock on neck
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Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.



