My first Lora, it's the Kig-Yar Ruutian, the Jackals from Halo 2 and 3.
It was a persevering process due to limited time, and previously failed attempts.
For V1 I used a set of locally generated and inpainted images, focusing on an anime 2D style I personally like, the 2nd version is trained with screenshots from Halo 2 and Infinite using "realistic" and photorealistic" tag.
I tested several attempts and the generated 3 fingers and 3 toes are good and resembles the "alien" kig-yar designed, without using embeddings for hands.
Recommended weight 0.8-1
In V2 now the beak is long and sharp in most seeds, the mohawk has less thick hair than V1
In this Lora "weapon" generates the needler, in V1 use "pistol" or other weaponry for human weapons, the other covenant weapons might not properly generated, I used the needler Lora by schmede
Trigger Phrase: kigyar, ruutian, anthro, alien, scalie; for V2 alien, scalie are not used, scalie prompt tends to "shorten" the beak, use freckles and avian
Additional Tags: beige tan, [COLOR] scales, [COLOR] crest OR mohawk, elbow tuft, freckles, beak, energy shield, glowing shield, weapon, [COLOR] futuristic armor, scifi armor, armored feet or sandals, three fingers, three toes, in V2 now armor parts can be added separately.
The model is trained with resolutions up to 1280x1280, so no duplicates or strange artifacts should appear up to this lenght.
I'm working on a 3rd version to clean the noisy artifacts and dots on background
Description
I included some screenshots and renders from Halo 2, 3, Infinite, where Kigyar hold Covenant weapons: Carbine, needler, rifle, energy_gun, energy shield or glowing shield. Fixed the previous too hairy crest, now it has less quills, type "[Color] mohawk" for crest like in V1, you can change colors for weapons.
Optional prompt: teeth OR sharp teeth, three fingers, three toes; combat helmet, armor, pauldrons, vambraces, cuisses, greaves; holding, aiming, firing, beam, fighting stance, digitigrade
I chose the 15th epoch of the training due to consistency in the weapon and character's features, the last epochs contain more saturated and background artifacts due to overfitting.